I'm making a project called Super Mario Land 3 and it would be nice if someone made sprites for Mario in SML2 style. Aswell as a SML2 Wario replacing some boss of some sort or maby many oases for his phases. Aswell as SML2 tiles and world map.
Who should Mario replace?
Also I'm downloading the ultimate CGFX pack; once I get the sml2 section I'll add a few more sprites and send it to you
Re: Super Mario Land 2 sprites
Posted: Sat Jun 07, 2014 10:53 pm
by Radishl
FanofSMBX wrote:Who should Mario replace?
Also I'm downloading the ultimate CGFX pack; once I get the sml2 section I'll add a few more sprites and send it to you
Mario should replace SM3 Mario and Wario should probably replace Wart or Bowser depending on what fom.
Use this as reference.
Thank you.
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 11:24 am
by Emral
You wanted dem sprites to be black and white you said on IRC.
I have a coloured and black/white version of Wario's first sprite here. (Size x4)
Tell me what you think.
Emral wrote:You wanted dem sprites to be black and white you said on IRC.
I have a coloured and black/white version of Wario's first sprite here. (Size x4)
Tell me what you think.
Also thank you FanofSmbx I will check them once I get on my computer, mind telling me about the contents?
Edit: Also should the line on Warios hat be white instead of red Aswell as his logo on his hat, it should be purple.
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 12:08 pm
by Tango
I think that the Super Mario Land 3 title doesn't is a good idea, because Wario Land I is considered Super Mario Land 3.
Well, i think that in Squishy Rex's Graphics Pack has Graphics for SML2.
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 12:38 pm
by Radishl
Miles Troopa wrote:I think that the Super Mario Land 3 title doesn't is a good idea, because Wario Land I is considered Super Mario Land 3.
Well, i think that in Squishy Rex's Graphics Pack has Graphics for SML2.
Yea lol, Emral clarified that to me earlier. Now it's
Super Mario Land : Revamped
Title is not permanent.
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 12:42 pm
by FanofSMBX
...doesn't that imply it's a SML1 project?
How about:
Six Golden Coins 2
And my pack is basically the SML2 section of the ultimate graphics pack, but with more content. It contains
Almost all the bosses except for Bunny Wario - what should he replace?
Almost all the tilesets
A Mario map player, a Luigi map player, and a playable SML2 Luigi (small, big, fire, ice)
Some map levels like a mushroom house
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 12:45 pm
by Radishl
FanofSMBX wrote:...doesn't that imply it's a SML1 project?
How about:
Six Golden Coins 2
Super Mario Land X
Ey, ey, eye?
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 1:27 pm
by FanofSMBX
I think that's already taken.
Also: would it be okay to just make feather and bunny powerups for SMB3 Mario? This would take less one, and besides, the SML2 Mario would look in the ground in-game.
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 1:30 pm
by Radishl
FanofSMBX wrote:I think that's already taken.
Also: would it be okay to just make feather and bunny powerups for SMB3 Mario? This would take less one, and besides, the SML2 Mario would look in the ground in-game.
Are you saying that we should just add feathers and bunny ears to SMB3 Mario?
Eh I'm not sure, I do enjoy me some SML2 Mario.
What should Bunny Wario replace?
Also "I'm warnin' you shroom!" - Mario will look like he's in the ground a bit. Is this alright? Also do you want Mario in SMW shading or SMB3 shading?
Re: Super Mario Land 2 sprites
Posted: Sun Jun 08, 2014 11:59 pm
by Radishl
FanofSMBX wrote:What should Bunny Wario replace?
Also "I'm warnin' you shroom!" - Mario will look like he's in the ground a bit. Is this alright? Also do you want Mario in SMW shading or SMB3 shading?
SMB3 shading will be nice. Yea it's ok if he looks like he's on the ground. Its how he flies in SML2 anyways
Re: Super Mario Land 2 sprites
Posted: Mon Jun 09, 2014 12:03 am
by FanofSMBX
Flies?
Re: Super Mario Land 2 sprites
Posted: Mon Jun 09, 2014 12:07 am
by Radishl
FanofSMBX wrote:Flies?
Oh, I thought you were referring to the Bunny Mario looking as if he was walking on the ground. I don't know I got confused. So your saying Mario will look abit in the ground in game huh? Is it a big problem?
Re: Super Mario Land 2 sprites
Posted: Mon Jun 09, 2014 12:09 am
by FanofSMBX
It's not a big problem, but the "stomp" hitbox would probably be at Mario's overall buttons instead of his shoes.
What should Bunny WARIO replace? Keep in mind Wart and SMB3 Bowser are taken.
Re: Super Mario Land 2 sprites
Posted: Mon Jun 09, 2014 12:18 am
by Radishl
FanofSMBX wrote:It's not a big problem, but the "stomp" hitbox would probably be at Mario's overall buttons instead of his shoes.
What should Bunny WARIO replace? Keep in mind Wart and SMB3 Bowser are taken.
Oh I see lol, would there be anyway to fix the problem?
Oh and since bunny Wario flies and stomps I guess he should be individual enemies for certain frames for example Wario runs and then jumps right? So we would choose one sprite of Wario in his running animation replacing a Goomba and then use another sprite of his run to replace another ncp, then connect them using layers and events. Know what I mean?
Re: Super Mario Land 2 sprites
Posted: Mon Jun 09, 2014 12:21 am
by FanofSMBX
That's a good idea, but if you made those loop, then you wouldn't be able to defeat any one of them - they'd still show the next npc after so many seconds.
Might I suggest a Lakitu, or a Ludwig Koopa with invisible non hurting projectiles, and a no gravity shell for the flying form?
Re: Super Mario Land 2 sprites
Posted: Mon Jun 09, 2014 12:25 am
by Radishl
FanofSMBX wrote:That's a good idea, but if you made those loop, then you wouldn't be able to defeat any one of them - they'd still show the next npc after so many seconds.
Oh man, there was a way that Darkonius did his coin boss in the Midas tower thing, I'm going to check it out.
Edit: As long as it works smoothly I'm good lol. It might work but I can't seem to get a visual for it.