Review - Epic SMB1 Level xDDDD
Initial impressions: not too shabby, I really like the extra scenery objects made for it despite them seeming like simple recolours (the trunks aren't) and the music fit surprisingly well considering.
BUT MORE THAN ANYTHING I WISH PEOPLE WOULD STOP PUTTING ENEMIES RIGHT AT THE START
MY CONTROLLER GLITCHED OUT AND I NEARLY THREW IT FFS
Changing the SMW koopas to SMB1 ones was clever but why are SMW beach koopas still coming out? I'd change those up too to match.
The addition of a psuedo kaizo esque koopa hop gave me the impressions that this level belonged more in SMB: Lost Levels which isn't a problem. The koopas were reasonably placed and tho I still clentched my ass cheeks for dear life, it only took me one shot to get it. But why the sideways coins? like they just don't belong :s
But then ahhh..a nice underground area with probably my third favourite track in the game. I usually hate tacky mario remixes but this one really hits the spot.
EXCEPT FOR THE FACT THAT YOUR BLUE BRICK PLACEMENT MADE ME DO A FACEDESK
I hit the bricks and went right into the "water" rip in peace.
..but then some bad
WHAT IS THIS
the average user is not skilled enough to get through this LET ALONE ME
THIS INVOLVES SUCH PRECISE TIMING ITS SO UGH
AND YOU WERE DOING SO GOOD
IF YOU DONT HIT THE RED KOOPA AT THE RIGHT TIME YOU CAN'T MAKE IT
and why are there clouds underground w h y
and this

you do realise it's pretty much impossible to get through there unless you're small or take damage
and once again we have more of this "if you don't hit the spinies at the right time you'll die puzzles". I at this point, its kaizo and me no likey kaizo levels.
The underwater section is pretty nice but the background should really be adjusted, like it looks like its half water and half normal but its not
..and then a random 8bit section
some advice: keep it constant. it gives it a more consistent feel and it ends up flowing alot smoother, thats not to say its designed badly. it's designed quite nicely save for a few stupid jumps
AND WHY THE RANDOM CASTLE SECTION WITH MORE SPINY JUMPS WHY WHY WHY WHY WHYYYYY
ugh well after a while i finally completed it
it's a good level but it's just too all over the place, though these sections would go fine on their own with them extended a fair bit
Atmosphere: mostly everything was SMB1 save for a few so you really got on the ball when it came to that. 8/10
Gameplay: *sighs* 6/10, there was alot of kaizo esque stupid stuff that frustrated the shit outta me
NPC Placement: most of it was good, though some of the koopas and spinies behaved oddly in the puzzles making them near impossible to complete 7/10
Graphics: the sideways coins made me go wut but other than that everything is nice. 9/10
Overall Score: 7.5/10 you lost alot of points for those kaizo esque puzzles I hate, but nontheless this level is still pretty great.