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Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sun May 08, 2022 1:20 am
by Murphmario
Hello, and welcome to the thread for my NPC pack! It contains many NPCs, from Enemies to Bosses to even stuff from non-Mario games. Hope you all enjoy the contents in this pack!

Note that some of these are older than others, and as such might have flaws in them the others don't. That shouldn't impact things too much though.

SCREENSHOTS:
Spoiler: show
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-Stretch Blocks not included
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-Custom graphics not included
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-Same here
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LIST OF NPCS AND PLANNED ADDITIONS:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

DOWNLOAD:
https://drive.google.com/file/d/1VcViGD ... sp=sharing (Version 1.3, Latest)
https://drive.google.com/file/d/1X8zhxt ... sp=sharing (Version 1.2)
https://drive.google.com/file/d/1DmsJhD ... sp=sharing (Version 1.0)

CHANGELOG:
Spoiler: show
-Version 1.0: The initial release.
-Version 1.1:
Spoiler: show
--Fixed Squished Bruiser Rex not showing up in the editor
--Floating Mushroom Blocks now appear as they should when grabbed
--Fixed Morton Koopa stretching more than he should when stomped
--Fixed Missile Bills not having a proper effect when stomped on
--Fixed Zeb's explosion being offset
--Zebs now have four frames instead of 7
--Fixed debug text appearing for SMW Morton, SM64 Thwomp, Tourian Turret, Grab Block Generator, Moving Wooden Spike, and YI Bill Blaster
--Removed Axis-Bound Sprite for now as it's causing crashes
--Fixed Met and Spine not calling the proper sound effects
--Whispy Wood's sound effects are included now
--Gordo and the Falling Meteors now have their config files
--Removed an extra "end" in the Sidehopper's code. It should now work
--Wallmasters are now able to grab the player if they're standing in front of a Checkpoint Flag
-Version 1.2: Fixed a sound effect error with Spines.
-Version 1.3:
--The Flagpole config file now works properly in PGE
--Fixed Wallmasters being able to grab players inside Barrel Cannons
-Version 1.3.1:
--Fixed some debug text with meteors. Very minor update.
GENERAL CREDITS:
A lot of these NPCs were referenced from preexisting basegame NPCs, so thanks to the SMBX2 dev team for making them as well as SMBX2 in general.
The post-NPC-hit code is based on code from BlueStorm's SMW Elite Koopas, so I'd like to thank them for that as well.
Special thanks to the Codehaus server for help with LunaLua as well! Don't remember all the names off the top of my head but Hoeloe, MrDoubleA, and Rednaxela for sure all helped me out at some point.

Feel free to use these in whatever. I'm open to bug reports as well, I'll try and fix any errors I overlooked previously. If there's any credits I missed as well please tell me, I'll make sure to properly add them.

And for graphic creators; feel free to make custom graphics for these, just link this in a .txt file please.

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 1:35 am
by MegaDood
Your NPC pack is very impressive, you should be very proud.

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 6:39 am
by Emral
this is so cool

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 8:58 am
by ShadowXeldron
You forgot the sounds for Wispy Woods.

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 10:25 am
by AirShip
Astounding work!

nice.

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 10:42 am
by Chilly14
YOOOOO nice

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 11:12 am
by Mal8rk
The smbx community never ceases to amaze me

This is probably one of, if not the most impresive npc pack I've ever seen

You've done a great job Murphmario!

Re: Murphmario's NPC Pack (Version 1.0)

Posted: Sun May 08, 2022 11:37 am
by Chilly14
A bug: I can't find the Gordo's settings in the editor. This may also be the case with other NPCs but I haven't tested them.

EDIT: Another bug found, this time with Whispy Woods. Every time the boss attempts to spit out its air bullets, the game throws out this error:
Spoiler: show
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 08, 2022 11:57 am
by Murphmario
Thanks everyone! MegaDood sent me a bunch of bugs, so I fixed them up and released an update. Sadly an NPC had to be removed since I don't know how to fix it ATM, hopefully it'll be back in another update.

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 08, 2022 12:31 pm
by Mal8rk
Hey, so I found an error with the spine npc, where everytime I spinjump on them, I get this:

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 08, 2022 3:33 pm
by Murphmario
POPME wrote:
Sun May 08, 2022 12:31 pm
Hey, so I found an error with the spine npc, where everytime I spinjump on them, I get this:

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Fixed, updated link in the OP.

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 08, 2022 3:58 pm
by SuperAlex
Murphmario wrote:
Sun May 08, 2022 11:57 am
Thanks everyone! MegaDood sent me a bunch of bugs, so I fixed them up and released an update. Sadly an NPC had to be removed since I don't know how to fix it ATM, hopefully it'll be back in another update.
The Axis Sprite has several crashes, but Maybe there's a future possibility to fix, Oh Amazing custom enemies Made.

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 08, 2022 5:09 pm
by Murphmario
SuperAlex wrote:
Sun May 08, 2022 3:58 pm
Murphmario wrote:
Sun May 08, 2022 11:57 am
Thanks everyone! MegaDood sent me a bunch of bugs, so I fixed them up and released an update. Sadly an NPC had to be removed since I don't know how to fix it ATM, hopefully it'll be back in another update.
The Axis Sprite has several crashes, but Maybe there's a future possibility to fix, Oh Amazing custom enemies Made.
It's been removed for now in the latest version.

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Fri May 13, 2022 5:43 pm
by ChunkyChimp
Where can I find those SMW Stretch Blocks? They don't look like theyre included in the pack.

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Fri May 13, 2022 9:04 pm
by Shodax
very good job. I will add some npcs to my project.
If you give me permission

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sat May 14, 2022 2:00 am
by ShadowXeldron
Shodax wrote:
Fri May 13, 2022 9:04 pm
very good job. I will add some npcs to my project.
If you give me permission
Any NPCs on the LunaLua subforum do not require permission (why else would they be uploaded on here for people to download?), although it is considered good practice to credit the asset.

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 22, 2022 12:28 pm
by TheGameyFireBro105
What's the thing with the hammer bros?

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Sun May 22, 2022 12:36 pm
by Chilly14
TheGameyFireBro105 wrote:
Sun May 22, 2022 12:28 pm
What's the thing with the hammer bros?
What thing?

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Mon May 23, 2022 5:59 pm
by TheGameyFireBro105
What's different from vanilla 2.0?

Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Posted: Mon May 23, 2022 10:12 pm
by MegaDood
TheGameyFireBro105 wrote:
Mon May 23, 2022 5:59 pm
What's different from vanilla 2.0?
They shoot faster and have more accurate movement compared to the X2 ones (jumping above and below blocks for example). The fire bro also shoots fire a little differently.