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Re: Murphmario's NPC Pack (Version 1.0.3, Bug Fixes)

Posted: Sat Jun 04, 2022 11:38 pm
by Murphmario
This pack's been updated with two fixes to Wallmasters and Flagpoles. Might be a good idea to redownload this.

Re: Murphmario's NPC Pack (Version 1.0.3, Bug Fixes)

Posted: Tue Jun 14, 2022 11:48 pm
by CrimsonStar
I found a small error with the Mega Man Falling Meteors. The screen flashes with text every time one drops.
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Re: Murphmario's NPC Pack (Version 1.0.3, Bug Fixes)

Posted: Fri Jun 17, 2022 8:45 pm
by Murphmario
CrimsonStar wrote:
Tue Jun 14, 2022 11:48 pm
I found a small error with the Mega Man Falling Meteors. The screen flashes with text every time one drops.
Image
Fixed, it's just some testing text I forgot to remove.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sun Jun 26, 2022 8:52 pm
by Murphmario
Uploaded another fix, involving a minor fix to YI Flowers as well as a major fix to Prickly Goombas.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Tue Oct 04, 2022 7:52 pm
by SuperAlex
Murphmario wrote:
Sun Jun 26, 2022 8:52 pm
Uploaded another fix, involving a minor fix to YI Flowers as well as a major fix to Prickly Goombas.

Hi, I didn't see Blipper in the Kirby Folder, I see in the Progress spreadsheet that was finished

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Wed Oct 05, 2022 9:46 pm
by Murphmario
SuperAlex wrote:
Tue Oct 04, 2022 7:52 pm
Murphmario wrote:
Sun Jun 26, 2022 8:52 pm
Uploaded another fix, involving a minor fix to YI Flowers as well as a major fix to Prickly Goombas.

Hi, I didn't see Blipper in the Kirby Folder, I see in the Progress spreadsheet that was finished
I probably mistyped that instead of Squishy, sorry to let you down on that.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Mon Oct 24, 2022 11:46 pm
by DRACalgar Law
Oh yes! With Wendy's Shell, I can try making a Boom Boom transform into a shell and back to itself. A remaded Boom Boom back from SM3DL.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Tue Oct 25, 2022 2:53 pm
by MrCool422
DRACalgar Law wrote:
Mon Oct 24, 2022 11:46 pm
Oh yes! With Wendy's Shell, I can try making a Boom Boom transform into a shell and back to itself. A remaded Boom Boom back from SM3DL.
Wow! It's genius!

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Wed Jan 04, 2023 5:41 pm
by Mushroom King
There is a little bug with the Hammer Bros never jumping up if the space on the upper floor has only a height of 2 blocks. He also never stops throwing his hammer in a too fast way.
And would it be possible to have the prickly goomba react to fireball or fire type enemies (Venus Fire Trap, Fire Bros, Fire Snake...)?

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Fri Apr 07, 2023 5:58 pm
by MarioChallengerX2
Question, Murphmario. Would it be possible for you to expand on the Sonic Springs? (Like, make a sideways version of it or a diagonal version of it)

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sun Apr 30, 2023 11:46 am
by RagingRowen
A bit of a bug report.

Even if I have an Exit Type chosen for the Flagpole, it will not detect that you've exited when you go back to the world map, and paths won't be opened.

Update: Seems it doesn't work with certain Exits. ? Orb works fine for example.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Thu Jun 29, 2023 12:18 am
by Animebryan
Got this error with the Stalfos:

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I have the stalfos.lua file in the same level folder.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Thu Jun 29, 2023 12:34 am
by Marioman2007
Animebryan wrote:
Thu Jun 29, 2023 12:18 am
Got this error with the Stalfos:

Image

I have the stalfos.lua file in the same level folder.
Error says that the stalfos.lua file should be inside a folder named "AI".

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Thu Jun 29, 2023 1:51 am
by Animebryan
It just won't stop bitching 😭

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Also tried putting it in data -> scripts -> npcs -> AI, didn't help.

Edit; Found the solution. Had to make an AI folder within the level folder. The fact that there were no instructions to signify this is BS & could've saved me a lot of hassle.

(Now posts won't show colons : : : : I just typed 4 of them, won't show the number nine either 9 9 9 9 just typed 4 of them)

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Mon Aug 28, 2023 6:26 pm
by SNESLuigi9768
This is an absolutely amazing NPC pack! It's impressive that you managed to accurately recreate all these NPCs INCLUDING bosses! I have a question though; what do I have to change to reproduce that horrible SMB1 Bowser seen that GIF?

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sat Sep 09, 2023 8:51 pm
by mariobrigade2018
Is there a way to change the speed the hammer Bro throws the hammer, and is there a way to change the hammer from the custom one to the base game one?

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sun Sep 10, 2023 10:20 pm
by Murphmario
mariobrigade2018 wrote:
Sat Sep 09, 2023 8:51 pm
Is there a way to change the speed the hammer Bro throws the hammer, and is there a way to change the hammer from the custom one to the base game one?
thrownSpeedX and thrownSpeedY for the throwing speed and thrownNPC for the NPC. Though for the latter, the custom hammers are animated more accurately to the ones in SMB3 compared to the ones in basegame.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Mon Sep 11, 2023 12:37 am
by mariobrigade2018
Murphmario wrote:
Sun Sep 10, 2023 10:20 pm
mariobrigade2018 wrote:
Sat Sep 09, 2023 8:51 pm
Is there a way to change the speed the hammer Bro throws the hammer, and is there a way to change the hammer from the custom one to the base game one?
thrownSpeedX and thrownSpeedY for the throwing speed and thrownNPC for the NPC. Though for the latter, the custom hammers are animated more accurately to the ones in SMB3 compared to the ones in basegame.
I know that, but I gave the basegame hammer this CGFX:

Image

Which the custom Hammer Bro will throw, and this:

Image

is what the custom Sledge Bro will throw.

(And in case anyone wants to know, this is what the other hammer type is:

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Its for the Amazing Flying Hammer Bro.)

I was also wondering if I could make Core's Ice Bros use this bros AI. How would I do that?

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sun Oct 01, 2023 1:11 am
by mariobrigade2018
I found a bug with the Bomb Bro.

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The bombs thrown by the Bomb Bro will only be thrown to the left. I found that using the bros.lua AI fixed that problem.

Re: Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Posted: Sun Oct 01, 2023 1:18 am
by Murphmario
mariobrigade2018 wrote:
Sun Oct 01, 2023 1:11 am
I found a bug with the Bomb Bro.

Image

The bombs thrown by the Bomb Bro will only be thrown to the left. I found that using the bros.lua AI fixed that problem.
That's interesting. It probably has to do with a combination of me just copying the basegame Hammer Bro. AI for the Bomb Bros. and possibly Redigit jank since basegame Mouser has the exact same bomb problem.