RESULTS
The results are in! The following NPCs have been selected for inclusion:
XXL Category: SMM Cannons
L Category: Clawgrip
M Category: Icicle, Burners, Swinging Platforms & Chain Chomp
S Category: Fire Chomp, Boss Bass, Number Platform, Homing Fishbone, Bully & Twister
For a more detailed view on the results, please refer to the attached spreadsheet I used to run preferential voting. Interestingly, the results are the same regardless of whether or not preferential voting is applied! I think that speaks to a set of strong winners.
Thanks all for participating and I hope you look forward to seeing these new NPCs in the next SMBX2 version!
Old Post: show
Vote for the next NPCs to be added to SMBX2!
VOTE VOTE VOTE
HOW TO VOTE:
- Vote for your most favourite NPC(s) from each category to make it into the game. This form uses a Ranked Voting method, where you vote for your favourite choices, but if those get eliminated, your next-favourite choices obtain the vote.
- You may only vote on this form once, and you may not cast a vote for someone else. Fraudulent votes will be removed.
The top voted choices will be augmented and added into the next SMBX2 update. If the original creator is against the inclusion of their work, the next-favourite selection will be chosen. If you ARE someone whose work is on this list and who is against the inclusion, please contact me and I will make sure to exclude it.
Voted-on elements may be augmented in some capacity/not 100% represent the way they're on the forums right now. Those are marked in the spoilers below.
Do keep in mind that even if your favourite packs might not win or be included here, they can return/be voted on next time a Head-To-Head is held.
VOTING ENDS ON SATURDAY, MAY 7TH AT 11:00PM BERLIN TIME
In addition to this, a few packs have been automatically chosen to be included. These being MrDoubleA's new plants (XXL) and MrDoubleA's SMM Spike (M). Wahey!
VOTE VOTE VOTE
HOW TO VOTE:
- Vote for your most favourite NPC(s) from each category to make it into the game. This form uses a Ranked Voting method, where you vote for your favourite choices, but if those get eliminated, your next-favourite choices obtain the vote.
- You may only vote on this form once, and you may not cast a vote for someone else. Fraudulent votes will be removed.
The top voted choices will be augmented and added into the next SMBX2 update. If the original creator is against the inclusion of their work, the next-favourite selection will be chosen. If you ARE someone whose work is on this list and who is against the inclusion, please contact me and I will make sure to exclude it.
Voted-on elements may be augmented in some capacity/not 100% represent the way they're on the forums right now. Those are marked in the spoilers below.
Do keep in mind that even if your favourite packs might not win or be included here, they can return/be voted on next time a Head-To-Head is held.
VOTING ENDS ON SATURDAY, MAY 7TH AT 11:00PM BERLIN TIME
In addition to this, a few packs have been automatically chosen to be included. These being MrDoubleA's new plants (XXL) and MrDoubleA's SMM Spike (M). Wahey!
XXL Packs: show
The XXL Section contains large-scale packs, warranting of their own tileset itemboxes in the editor (similar to "Chucks" in SMW). Of these, ONE will be selected for inclusion, so cast your vote wisely.
YI - Shy Guys by MegaDood - viewtopic.php?f=101&t=27312
A slightly stripped-down version of the available pack with 2 colours of Shy Guy, Stilt Guy, Toober Guy, Woozy Guy, Fly Guy, as well as 1 Lantern Ghost. A great value pack for plenty of situations.
SMB3 - Airship Cannons by Lusho - viewtopic.php?f=101&t=26593
Homing, rotating and stationary cannon NPCs for upping your airship and tank artillery to the next level. The cannons will be split up into more NPCs to make them easy to configure.
YI - Goonies by GtW - viewtopic.php?f=101&t=25844
Like birds? Here's a set of birds! There are skeletal, wingless, wingless-skeletal and obese variants for everyone to enjoy.
YI - Shy Guys by MegaDood - viewtopic.php?f=101&t=27312
A slightly stripped-down version of the available pack with 2 colours of Shy Guy, Stilt Guy, Toober Guy, Woozy Guy, Fly Guy, as well as 1 Lantern Ghost. A great value pack for plenty of situations.
SMB3 - Airship Cannons by Lusho - viewtopic.php?f=101&t=26593
Homing, rotating and stationary cannon NPCs for upping your airship and tank artillery to the next level. The cannons will be split up into more NPCs to make them easy to configure.
YI - Goonies by GtW - viewtopic.php?f=101&t=25844
Like birds? Here's a set of birds! There are skeletal, wingless, wingless-skeletal and obese variants for everyone to enjoy.
L Packs: show
The L-Section is reserved for the big bads, the baddest of them all - bosses! As fun as Boom Boom is to fight, everyone yearns for a little Birdo from time to time, no? Like with XXL packs, only one of these makes it in. But that's mostly because there aren't many I could find.
SMB2 - Clawgrip by Core - viewtopic.php?f=101&t=27266
Like his cohorts, this carcinized crusader can be used both as a big baddie to cap of a level, or as a hazard to overcome within a stage.
SMB3 - Wendy by Core - viewtopic.php?f=101&t=27266
I mean, at some point we GOTTA get some more Koopalings in here, right?
SMB2 - Clawgrip by Core - viewtopic.php?f=101&t=27266
Like his cohorts, this carcinized crusader can be used both as a big baddie to cap of a level, or as a hazard to overcome within a stage.
SMB3 - Wendy by Core - viewtopic.php?f=101&t=27266
I mean, at some point we GOTTA get some more Koopalings in here, right?
M Packs: show
The M-Section includes most of what you would consider an NPC pack to be. Basically any NPC that's slightly above minimal effort to add.
SMM - Icicle by 1AmPlayer - viewtopic.php?f=101&t=24994
Three ceiling-dwellers that can trigger blocks beneath. One never falls, one doesn't break.
SMM - Burners by 1AmPlayer - viewtopic.php?f=101&t=24994
Fire from the ground! Includes the step-activated variant as well.
SMW - Urchins by Enjl (& Core) - viewtopic.php?f=101&t=24260
Contains slow and fast versions. Slight alterations may be made when I compare to Core's Urchin script to make the included variant the best of both worlds. Appropriate credit to Core will be given as well.
SMW - Swinging Platforms by MrDoubleA - viewtopic.php?f=101&t=25011
Rotating, weighted and pendulum platforms to augment your athletic levels!
SMB3 - Chest by Core - viewtopic.php?f=101&t=27266
A simple set of containers to hide things in (useful for Toad Houses!). May differ from the available version in appearance, as it will using the SMB3 chest sprites.
SMB3 - Chain Chomps by MrDoubleA - viewtopic.php?f=101&t=25011
Includes the chained and chainless variants.
NSMB - Skeeter by AndrewPixel - viewtopic.php?f=101&t=26412
A water-surface-skeeting NPC to add variety to water and beach levels. Will include a variant that acts more like the SM64 version.
SMB3 - Bombshell Koopa by Seta - viewtopic.php?f=101&t=25234
Unlike the SML Bombshell Koopa, this one can be kicked! Will include a fragile version that explodes when the shell hits a wall.
Z2 - Handy Torch by Seta - viewtopic.php?f=101&t=25234
A puzzle-oriented NPC that can be lit/extinguished in order to activate events.
SMM - Icicle by 1AmPlayer - viewtopic.php?f=101&t=24994
Three ceiling-dwellers that can trigger blocks beneath. One never falls, one doesn't break.
SMM - Burners by 1AmPlayer - viewtopic.php?f=101&t=24994
Fire from the ground! Includes the step-activated variant as well.
SMW - Urchins by Enjl (& Core) - viewtopic.php?f=101&t=24260
Contains slow and fast versions. Slight alterations may be made when I compare to Core's Urchin script to make the included variant the best of both worlds. Appropriate credit to Core will be given as well.
SMW - Swinging Platforms by MrDoubleA - viewtopic.php?f=101&t=25011
Rotating, weighted and pendulum platforms to augment your athletic levels!
SMB3 - Chest by Core - viewtopic.php?f=101&t=27266
A simple set of containers to hide things in (useful for Toad Houses!). May differ from the available version in appearance, as it will using the SMB3 chest sprites.
SMB3 - Chain Chomps by MrDoubleA - viewtopic.php?f=101&t=25011
Includes the chained and chainless variants.
NSMB - Skeeter by AndrewPixel - viewtopic.php?f=101&t=26412
A water-surface-skeeting NPC to add variety to water and beach levels. Will include a variant that acts more like the SM64 version.
SMB3 - Bombshell Koopa by Seta - viewtopic.php?f=101&t=25234
Unlike the SML Bombshell Koopa, this one can be kicked! Will include a fragile version that explodes when the shell hits a wall.
Z2 - Handy Torch by Seta - viewtopic.php?f=101&t=25234
A puzzle-oriented NPC that can be lit/extinguished in order to activate events.
S Packs: show
The S-Section includes small additions. Singular NPCs. They're not much, but they can be powerful. Do not underestimate them.
SMB3 - Fire Chomp by GtW - viewtopic.php?f=101&t=25844
An airborne adversary that haunts you! Until it explodes.
SMB3 - Boss Bass by Murphmario - viewtopic.php?f=101&t=27126
A bit of a "Fire Chomp of the Sea". A foe that just swallows you whole if you're not careful.
Original - Flurret by Enjl - viewtopic.php?f=101&t=24440
A stationary turret that frequently shoots projectiles that can be jumped on.
YI - Baron von Zeppelin by GtW - viewtopic.php?f=101&t=25844
A flying foe, eager to drop bombs or other enemies on your head!
YI - Number Platform by MrDoubleA - viewtopic.php?f=101&t=25011
A simple platform that can only be stood on a certain number of times. Compatible with isheavy NPCs.
SMB3 - Pipe Muncher by GtW - viewtopic.php?f=101&t=25844
This Piranha Plant-adjacent NPC will move in and out of pipes. Their phase is set by direction.
SMM - Grinder by Enjl - viewtopic.php?f=101&t=24023
A large, slow Grinder that cannot be spinjumped on. Yoshi or a boot is needed to stay safe. Stationary if not on a lineguide.
SMW - Falling Spike by Enjl - viewtopic.php?f=101&t=24261
This ceiling-dweller sets itself apart from the others by falling through blocks, making it hazardous in a unique way.
SMM - Twister by Core - viewtopic.php?f=101&t=27266
This airy brother just loves displacing things!
SMB2 - Autobomb by Core - viewtopic.php?f=101&t=27266
A moving turret that can be stood on. Dangerous!
SMB2 - Ostro by Core - viewtopic.php?f=101&t=27266
A moving horse that can be stood on. Useful!
SM - Skree by AutumnMood - viewtopic.php?f=101&t=27734
A ceiling-dweller which slightly homes in on the player when it swoops down. Can be harder to avoid than similar featured NPCs! Also, Metroid representation? :o
SMB3 - Fire Chomp by GtW - viewtopic.php?f=101&t=25844
An airborne adversary that haunts you! Until it explodes.
SMB3 - Boss Bass by Murphmario - viewtopic.php?f=101&t=27126
A bit of a "Fire Chomp of the Sea". A foe that just swallows you whole if you're not careful.
Original - Flurret by Enjl - viewtopic.php?f=101&t=24440
A stationary turret that frequently shoots projectiles that can be jumped on.
YI - Baron von Zeppelin by GtW - viewtopic.php?f=101&t=25844
A flying foe, eager to drop bombs or other enemies on your head!
YI - Number Platform by MrDoubleA - viewtopic.php?f=101&t=25011
A simple platform that can only be stood on a certain number of times. Compatible with isheavy NPCs.
SMB3 - Pipe Muncher by GtW - viewtopic.php?f=101&t=25844
This Piranha Plant-adjacent NPC will move in and out of pipes. Their phase is set by direction.
SMM - Grinder by Enjl - viewtopic.php?f=101&t=24023
A large, slow Grinder that cannot be spinjumped on. Yoshi or a boot is needed to stay safe. Stationary if not on a lineguide.
SMW - Falling Spike by Enjl - viewtopic.php?f=101&t=24261
This ceiling-dweller sets itself apart from the others by falling through blocks, making it hazardous in a unique way.
SMM - Twister by Core - viewtopic.php?f=101&t=27266
This airy brother just loves displacing things!
SMB2 - Autobomb by Core - viewtopic.php?f=101&t=27266
A moving turret that can be stood on. Dangerous!
SMB2 - Ostro by Core - viewtopic.php?f=101&t=27266
A moving horse that can be stood on. Useful!
SM - Skree by AutumnMood - viewtopic.php?f=101&t=27734
A ceiling-dweller which slightly homes in on the player when it swoops down. Can be harder to avoid than similar featured NPCs! Also, Metroid representation? :o