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Custom Bunny Launcher and LoZWW Pot

Posted: Sun May 25, 2014 3:56 pm
by Dragonmaster146
I don't even know if that's a bunny. :lol:
Image
https://www.mediafire.com/?5k1vuv819qgnk7p

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Sun May 25, 2014 6:48 pm
by Murphmario
The bunnies have 1x1 pixels. Plus, they don't look like bunnys. Use Terraria's bunnys as a reference.

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Sun May 25, 2014 7:30 pm
by HenryRichard
You should call it "Custom Bunny Guinea Pig Launcher and LoZWW Pot"

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Sun May 25, 2014 7:40 pm
by Dragonmaster146
Murphmario wrote:The bunnies have 1x1 pixels. Plus, they don't look like bunnys. Use Terraria's bunnys as a reference.
Did you even look at the gfx in the editor?

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Sun May 25, 2014 9:10 pm
by Giantfirering27
Dragonmaster146 wrote:
Murphmario wrote:The bunnies have 1x1 pixels. Plus, they don't look like bunnys. Use Terraria's bunnys as a reference.
Did you even look at the gfx in the editor?
Well... Did you think he downloaded it for complaining to be 1x1, If he complaining about that... I don't think he would have downloaded it...

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Mon May 26, 2014 12:09 pm
by jenyafio100
the bunnies looking like rats and th launcher is a magic hat replacing both the billy gun. what is LoZWW?
HenryRichard1234 wrote:You should call it "Custom Bunny Guinea Pig Launcher and LoZWW Pot"
read upper, you need to know they looking like rats. also i'm never seen white guinea pig.

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Tue May 27, 2014 5:20 pm
by Anphiba
[quote="jenyafio100"]the bunnies looking like rats and th launcher is a magic hat replacing both the billy gun. what is LoZWW?[quote]
LOZWW = The Legend of Zelda: the Wind Waker.

Re: Custom Bunny Launcher and LoZWW Pot

Posted: Thu May 29, 2014 10:40 pm
by FutureNyanCat
Murphmario wrote:The bunnies have 1x1 pixels
Obviously, The bunny was behind the smoke effect. In addition to this, SMBX's entities move by 1 pixel.