Little Problem is that some of the Jumps from one to the next place can the rather difficult. Others there are low amount of Power Ups especially after the Midpoint. Other than that, the level design is great. Decoration is very well placed.
Edit: Since the Author isn't on the first Post of this Topic anymore, it is now useless. Lock.
Re: Top leveis Mario Missing
Posted: Thu Apr 17, 2014 2:42 pm
by Cacazk
Thanks for the video ! But this was not exactly what I wanted. It was another one that I'm building. It was a very small level. You took too long .
Re: Top leveis Mario Missing
Posted: Thu Apr 17, 2014 4:14 pm
by silent_
This looks promising indeed; I like the cavernous atmosphere along with the touch of lava, a unique combo indeed. The background objects seem a bit overdone, however. As long as you don't overlap anything, it's nothing too huge of a deal, but still. Also, I dislike the random white music note block in the second screenshot at the top. It seems misplaced, and it kind of clashes too. Otherwise, keep up the exquisite work.
Re: Top leveis Mario Missing
Posted: Thu Apr 17, 2014 4:38 pm
by Cacazk
Kep wrote:This looks promising indeed; I like the cavernous atmosphere along with the touch of lava, a unique combo indeed. The background objects seem a bit overdone, however. As long as you don't overlap anything, it's nothing too huge of a deal, but still. Also, I dislike the random white music note block in the second screenshot at the top. It seems misplaced, and it kind of clashes too. Otherwise, keep up the exquisite work.
The only thing I understood was that you liked the lava and not the musical block. Everyone liked it. Mainly disk around a special block .
Re: Vulcano (Caizok)
Posted: Sun May 25, 2014 1:30 pm
by zlaker
First off since you were suppose to make more levels and post it in the same topic I decided to split it in two so I can place the level in the right forum.
Vulcano by Caizok
Atmosphere 5.5/10: The level took place outside of a volcano and inside a volcano. The BGO you used looked nice, but didn’t fit to the level’s theme. The level looked like it took place in canyon IMO so you should really fix that. The BGOs you did fit to the tileset and the BG, but since this was supposed to be a volcano it looked weird. Section 3 didn’t fit to the level’s theme. The SMB1 you combined didn’t look good and you should’ve used the SMB3 styled Springboard instead of the SMW styled one. The Roto-Discs didn’t fit to level’s theme either. And you should’ve used a normal Checkpoint instead of an arrow. It didn’t fit to the level. But the rest looked good.
Gameplay: 7.5/10: The first section had these moving blocks and with couple of Roto-Discs. The Roto-Discs gimmick was cool and a neat addition. I didn’t like that you replaced the checkpoint with a arrow. I thought it some sort of secret or something like that. But I did like the Note Trail gimmick. The NPC placement was bit badly because there was some time I kept dying or losing my Power-Up. And last, but not least I think you should’ve dropped the idea of making the last section scroll when you got to the exit, because it was annoying. Overall I liked the rest of the gameplay.
Level Design 8/10: The level’s design was pretty good and I had good time playing the level. The level was short and a decent level. I’ve nothing much to say about it. It was a bit boring and too short, so I think you should’ve lengthened it. Otherwise I liked the level design
So in total you’re getting 6/10. Just try to fix the stuff I mentioned and PM one of the judges and we’ll re-review it. Overall good job on it Caizok.
Re: Vulcano (Caizok)
Posted: Sun May 25, 2014 1:44 pm
by bossedit8
Wait. Where is the author from this Topic? Now it looks like I am the main member who created this Topic but normally is not.