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megaluavania: Undertale Recreation (Beta 4 Compatible Version)

Posted: Sat Feb 19, 2022 8:42 pm
by SpencerEverly
Credits to the original creator, underFlo, for the original megaluavania!

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(Beta 4 Edition)

A few days ago, I have ported megaluavania to the Beta 4 engine. I finally decided to put up a release for this, and it is now publicly available!

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You can download the library, along with a special version of RinkasTale to eye on the code (And choose which battle to playthrough on) here.

Have fun! If there's any problems (I quickly put it together in only less than an hour) please let me know.

Re: megaluavania: Undertale Recreation (Beta 4 Compatible Version)

Posted: Sat Feb 19, 2022 10:10 pm
by underFlo
huh

oh yeah also i should not im 100% fine with any bugfixes or features you wanna add, though since this is, like... 2016 code originally it's almost certainly not very good and if you wanna make Undertale levels in SMBX it's likely best to wait for MDA's Deltarune engine within SMBX. Still wild to me that someone would bother to patch this to be compatible!

Re: megaluavania: Undertale Recreation (Beta 4 Compatible Version)

Posted: Sat Feb 19, 2022 10:31 pm
by SpencerEverly
underFlo wrote:
Sat Feb 19, 2022 10:10 pm
huh

oh yeah also i should not im 100% fine with any bugfixes or features you wanna add, though since this is, like... 2016 code originally it's almost certainly not very good and if you wanna make Undertale levels in SMBX it's likely best to wait for MDA's Deltarune engine within SMBX. Still wild to me that someone would bother to patch this to be compatible!
Ikr? I was planning on using this for Frisk on my episode. Idk if you know what it is so I'll just share a link to it viewtopic.php?f=90&t=27456

But if the Deltarune battle system MDA is making also implements a better version of megaluavania, I'm all set for it. In fact, I've planned to add Kris whenever I get a chance to retrieve the first release of the Deltarune system (If they're included in it, idk if).