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SMBX convertible to rom?
Posted: Wed Feb 02, 2022 4:01 pm
by Eton
I’m kinda new to all of this, so this may sound kinda out of my ballpark, but I was hoping to make an SMW rom. I’m curious as to if there’s a way to convert an SMBX files to one that works as a rom or its own game. My assumption is that I cannot, but its worth asking. If not, can I be redirected as to where and how to make a rom in a (preferably) similar fashion? That’s all.
Re: SMBX convertible to rom?
Posted: Wed Feb 02, 2022 4:46 pm
by deice
smbx is a game engine made for the pc. thextech does have cross-platform support for some devices, but future compatibility with consoles (or in any case those that don't run linux) is slim to none, not even mentioning the amount of hoops you'd have to jump through to make smbx's game logic computable on such old hardware.
i believe the place you are looking for is
smwcentral.
Re: SMBX convertible to rom?
Posted: Wed Feb 02, 2022 4:59 pm
by Eton
My main concerns with using something else are that I was hoping to encorporate the other characters (Link, Wario, etc) into the rom, which is also part of the reason I didn’t thing SMBX would convert to a ROM hack because that sounds near impossible, as well as the easy-to-use nature of SMBX. I’m not sure if Lunar Magic has those things fixed, but I’ll look into it. Are you saying that my odds are low, but not zero?
Re: SMBX convertible to rom?
Posted: Wed Feb 02, 2022 5:46 pm
by deice
Eton wrote: ↑Wed Feb 02, 2022 4:59 pm
I’m not sure if Lunar Magic has those things fixed, but I’ll look into it.
the thing is that wanting to create a romhack (and specifically settling
only for a romhack that's playable on an snes) and also wanting to have as much custom content as smbx is kinda like wanting to have your cake and eat it too.
a decent amount of what exists in smbx (gameplay-wise) could likely be implemented in a mario world romhack using asm, but the learning curve and limitations when compared to smbx's high-level lua scripting system are a lot more intense, and that's kind of just the trade off for using much much less powerful hardware.
if you really, really can't settle for anything less than a romhack, i suggest you get learning because it will likely take months or even years before you can either use asm at a level where you're able to implement the content yourself or until you're at the point where you've made enough good romhacks to get skilled people to collaborate with you.
alternatively, you can consider giving smbx a look anyway. it's a very versatile piece of software and in my opinion (as an engine and design environment, not taking community factors into account) the only thing using romhacks has over smbx is lower filesize when exporting your creations.
Re: SMBX convertible to rom?
Posted: Wed Feb 02, 2022 6:27 pm
by Eton
The issue is that I wouldn’t know where to start learning. I hardly know much about exporting as a whole. I like SMBX, but my long term goal was to make the largest SMW rom of current time (with the current record being a little over 100+). Having a game that needs SMBX to run just feels off for me. As far as I know, a large chunk of rom hacks are added via computer, so I could settle for a rom hack on computer.
Re: SMBX convertible to rom?
Posted: Wed Feb 09, 2022 6:09 pm
by Wohlstand
deice wrote: ↑Wed Feb 02, 2022 4:46 pm
smbx is a game engine made for the pc. thextech does have cross-platform support for some devices, but future compatibility with consoles (or in any case those that don't run linux) is slim to none, not even mentioning the amount of hoops you'd have to jump through to make smbx's game logic computable on such old hardware.
The oldest consoles where TheXTech would run in theory are Wii and PSP. The game already works on PS Vita and 3DS (there are testing builds that are works but needs some polishing, and probably will come as a full-featured release with the 1.3.6 version). The game is able to work with 64 MB video ram and 64 MB RAM on PC (however, you should turn the "force scale down" mode for textures to make them use lesser RAM size).
One fact about the SNES port of Doom: there is a new engine was written from scratch that represents the Doom logic using SNES hardware, and additionally, has the simplified render logic (for example, floors and ceilings were just plain color when at mainstream game there are textures)
Re: SMBX convertible to rom?
Posted: Thu Oct 05, 2023 1:09 pm
by Fangamestalgia
It's worth noting that the game SMBX and a ROM Hack follow different logics.
So, to turn something created in Super Mario Bros X into a ROM Hack, it would be necessary to develop a converter program capable of converting the elements of the SMBX game into a format suitable for a ROM Hack.
In theory, it is possible to create such a program that performs the conversion of SMBX content into a ROM Hack.
However, in practice, creating an effective program for this task is extremely challenging, bordering on impossibility. This can be likened to someone attempting to create gold - while theoretically feasible, in reality, it's an impractical and highly complex endeavor.