Eton wrote: ↑Wed Feb 02, 2022 4:59 pm
I’m not sure if Lunar Magic has those things fixed, but I’ll look into it.
the thing is that wanting to create a romhack (and specifically settling
only for a romhack that's playable on an snes) and also wanting to have as much custom content as smbx is kinda like wanting to have your cake and eat it too.
a decent amount of what exists in smbx (gameplay-wise) could likely be implemented in a mario world romhack using asm, but the learning curve and limitations when compared to smbx's high-level lua scripting system are a lot more intense, and that's kind of just the trade off for using much much less powerful hardware.
if you really, really can't settle for anything less than a romhack, i suggest you get learning because it will likely take months or even years before you can either use asm at a level where you're able to implement the content yourself or until you're at the point where you've made enough good romhacks to get skilled people to collaborate with you.
alternatively, you can consider giving smbx a look anyway. it's a very versatile piece of software and in my opinion (as an engine and design environment, not taking community factors into account) the only thing using romhacks has over smbx is lower filesize when exporting your creations.