SMBX convertible to rom?

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

Eton
Goomba
Goomba
Posts: 3
Joined: Wed Feb 02, 2022 3:53 pm
Pronouns: He/him

SMBX convertible to rom?

Postby Eton » Wed Feb 02, 2022 4:01 pm

I’m kinda new to all of this, so this may sound kinda out of my ballpark, but I was hoping to make an SMW rom. I’m curious as to if there’s a way to convert an SMBX files to one that works as a rom or its own game. My assumption is that I cannot, but its worth asking. If not, can I be redirected as to where and how to make a rom in a (preferably) similar fashion? That’s all.

deice
Rocky Wrench
Rocky Wrench
Posts: 603
Joined: Fri Jul 23, 2021 7:35 am

Re: SMBX convertible to rom?

Postby deice » Wed Feb 02, 2022 4:46 pm

smbx is a game engine made for the pc. thextech does have cross-platform support for some devices, but future compatibility with consoles (or in any case those that don't run linux) is slim to none, not even mentioning the amount of hoops you'd have to jump through to make smbx's game logic computable on such old hardware.

i believe the place you are looking for is smwcentral.

Eton
Goomba
Goomba
Posts: 3
Joined: Wed Feb 02, 2022 3:53 pm
Pronouns: He/him

Re: SMBX convertible to rom?

Postby Eton » Wed Feb 02, 2022 4:59 pm

My main concerns with using something else are that I was hoping to encorporate the other characters (Link, Wario, etc) into the rom, which is also part of the reason I didn’t thing SMBX would convert to a ROM hack because that sounds near impossible, as well as the easy-to-use nature of SMBX. I’m not sure if Lunar Magic has those things fixed, but I’ll look into it. Are you saying that my odds are low, but not zero?

deice
Rocky Wrench
Rocky Wrench
Posts: 603
Joined: Fri Jul 23, 2021 7:35 am

Re: SMBX convertible to rom?

Postby deice » Wed Feb 02, 2022 5:46 pm

Eton wrote:
Wed Feb 02, 2022 4:59 pm
I’m not sure if Lunar Magic has those things fixed, but I’ll look into it.
the thing is that wanting to create a romhack (and specifically settling only for a romhack that's playable on an snes) and also wanting to have as much custom content as smbx is kinda like wanting to have your cake and eat it too.

a decent amount of what exists in smbx (gameplay-wise) could likely be implemented in a mario world romhack using asm, but the learning curve and limitations when compared to smbx's high-level lua scripting system are a lot more intense, and that's kind of just the trade off for using much much less powerful hardware.

if you really, really can't settle for anything less than a romhack, i suggest you get learning because it will likely take months or even years before you can either use asm at a level where you're able to implement the content yourself or until you're at the point where you've made enough good romhacks to get skilled people to collaborate with you.
alternatively, you can consider giving smbx a look anyway. it's a very versatile piece of software and in my opinion (as an engine and design environment, not taking community factors into account) the only thing using romhacks has over smbx is lower filesize when exporting your creations.

Eton
Goomba
Goomba
Posts: 3
Joined: Wed Feb 02, 2022 3:53 pm
Pronouns: He/him

Re: SMBX convertible to rom?

Postby Eton » Wed Feb 02, 2022 6:27 pm

The issue is that I wouldn’t know where to start learning. I hardly know much about exporting as a whole. I like SMBX, but my long term goal was to make the largest SMW rom of current time (with the current record being a little over 100+). Having a game that needs SMBX to run just feels off for me. As far as I know, a large chunk of rom hacks are added via computer, so I could settle for a rom hack on computer.

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: SMBX convertible to rom?

Postby Wohlstand » Wed Feb 09, 2022 6:09 pm

deice wrote:
Wed Feb 02, 2022 4:46 pm
smbx is a game engine made for the pc. thextech does have cross-platform support for some devices, but future compatibility with consoles (or in any case those that don't run linux) is slim to none, not even mentioning the amount of hoops you'd have to jump through to make smbx's game logic computable on such old hardware.
The oldest consoles where TheXTech would run in theory are Wii and PSP. The game already works on PS Vita and 3DS (there are testing builds that are works but needs some polishing, and probably will come as a full-featured release with the 1.3.6 version). The game is able to work with 64 MB video ram and 64 MB RAM on PC (however, you should turn the "force scale down" mode for textures to make them use lesser RAM size).

One fact about the SNES port of Doom: there is a new engine was written from scratch that represents the Doom logic using SNES hardware, and additionally, has the simplified render logic (for example, floors and ceilings were just plain color when at mainstream game there are textures)

Fangamestalgia
Bot
Bot
Posts: 56
Joined: Fri Sep 29, 2023 3:45 pm
Flair: I am Fan
Pronouns: They, She, He, It

Re: SMBX convertible to rom?

Postby Fangamestalgia » Thu Oct 05, 2023 1:09 pm

It's worth noting that the game SMBX and a ROM Hack follow different logics.

So, to turn something created in Super Mario Bros X into a ROM Hack, it would be necessary to develop a converter program capable of converting the elements of the SMBX game into a format suitable for a ROM Hack.

In theory, it is possible to create such a program that performs the conversion of SMBX content into a ROM Hack.

However, in practice, creating an effective program for this task is extremely challenging, bordering on impossibility. This can be likened to someone attempting to create gold - while theoretically feasible, in reality, it's an impractical and highly complex endeavor.


Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari