Why has no one imported graphics, enemies, items, and music from Mario vs. Donkey Kong?

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Sarsath
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Why has no one imported graphics, enemies, items, and music from Mario vs. Donkey Kong?

Postby Sarsath » Sun Jan 16, 2022 10:16 pm

That game has so much to give for the Super Mario Bros. X community.

deice
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Re: Why has no one imported graphics, enemies, items, and music from Mario vs. Donkey Kong?

Postby deice » Mon Jan 17, 2022 6:40 am

going with the assumption that you did actually spend a decent amount of time searching and there actually aren't any, i'm assuming it's probably because graphics in smbx use a 2x2 square for what would be a single pixel in the source graphics. this means that if you don't want to resize the sprites to double size, you'd have to import enough graphics to cover a large amount of options for levels. this creates another problem as there don't seem to be that many rips available from the game online, and ripping graphics is a lot of work.

on the other hand, resizing the sprites creates a different issue. for example, doing this with mario would result in sprites with sizes reaching up to 64x42, far bigger than normal smbx player sprites. this then brings with it not only additional clunkiness and limitations to level design should you want to retain consistent hitboxes, but requires creating a whole new costume with a non-trivial amount of lua to boot.

i suppose it just boils down to the fact that nobody needed them enough to jump through all of the necessary hoops.

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Re: Why has no one imported graphics, enemies, items, and music from Mario vs. Donkey Kong?

Postby Luna » Mon Jan 17, 2022 11:42 am

I agree with deice, and I would like to add that Mario vs. Donkey Kong is a fairly obscure game, and there are a lot of more popular options. It also doesn't help that a lot of Mario vs. Donkey Kong graphics would look weird next to most graphics used for SMBX.

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Re: Why has no one imported graphics, enemies, items, and music from Mario vs. Donkey Kong?

Postby Sarsath » Wed Jan 19, 2022 6:35 pm

deice wrote:
Mon Jan 17, 2022 6:40 am
going with the assumption that you did actually spend a decent amount of time searching and there actually aren't any, i'm assuming it's probably because graphics in smbx use a 2x2 square for what would be a single pixel in the source graphics. this means that if you don't want to resize the sprites to double size, you'd have to import enough graphics to cover a large amount of options for levels. this creates another problem as there don't seem to be that many rips available from the game online, and ripping graphics is a lot of work.

on the other hand, resizing the sprites creates a different issue. for example, doing this with mario would result in sprites with sizes reaching up to 64x42, far bigger than normal smbx player sprites. this then brings with it not only additional clunkiness and limitations to level design should you want to retain consistent hitboxes, but requires creating a whole new costume with a non-trivial amount of lua to boot.

i suppose it just boils down to the fact that nobody needed them enough to jump through all of the necessary hoops.
DerEric wrote:
Mon Jan 17, 2022 11:42 am
I agree with deice, and I would like to add that Mario vs. Donkey Kong is a fairly obscure game, and there are a lot of more popular options. It also doesn't help that a lot of Mario vs. Donkey Kong graphics would look weird next to most graphics used for SMBX.
Fair enough.

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Re: Why has no one imported graphics, enemies, items, and music from Mario vs. Donkey Kong?

Postby Taycamgame » Thu Jan 20, 2022 6:51 am

I assume you mean MVDK as in the series rather than just the first game. In terms of graphics, I've been looking for Tipping Stars / Miniland Mayhem tilesets for a fangame Unity project I was going to be working on. Couldn't find any, so I plan to work on replicating them as best I can. If I finish them then I might even release them on these forums (baring in mind, I'm not necessarily sticking to the SMBX aesthetic).
Example of what I have made so far:
Stage Elements: show
Image
Rolling Hills: show
Image
These are obviously not perfect replicas (I'm not necessarily planning to make 1:1 copies of every single asset from the game) but I like how they've turned out. (Except the springs. I hate making springs.)


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