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Bowsers Fury inventory system (1.2.0 update)
Posted: Thu Jan 13, 2022 1:45 am
by Coldcolor
hi, this is my first post on this forum, so please let me know if i did anything wrong.
I would like to present to you something that took me about a week to make:
Bowser's Fury inventory system
you have a limit of 10 mushrooms and 5 of every other powerup (you can change this in inventory.lua)
when you collect a powerup you already have, it will go into your inventory.
when you collect a new powerup, your old one will go into your inventory.
press the drop item button to open and close the inventory
press the jump button to select a powerup
and that's basically it.
screenshots
showcase of the system being used
note: i changed the cape feather to the super leaf before release, just want to reduce confusion
smol (closed) inventory
open inventory
changelog
1.2.0
- actually made it compatible with littledialogue, as well as any library involving isPausedByLua(). it will no longer break when you press the item drop button while the game is paused.
- fixed powerups going into your inventory when they "die" in any method other than collecting it
1.1.0
- made it so when you change the minimum amount of a powerup to 1 or higher, you can use that powerup infinitely.
- fixed the leaf icon when you dont have any leaves
- fixed the numbers centering when you have 10 or more of a powerup
- included a test level so you can try it out
downloads
Re: Bowsers Fury inventory system
Posted: Thu Jan 13, 2022 8:48 pm
by MegaDood
Looks really cool, but it says I need to request access in order to download it.

Re: Bowsers Fury inventory system
Posted: Thu Jan 13, 2022 8:49 pm
by Coldcolor
MegaDood wrote:
Looks really cool, but it says I need to request access in order to download it.
just fixed it, sorry bout that lol
Re: Bowsers Fury inventory system
Posted: Thu Jan 13, 2022 10:51 pm
by Alucard648
Will it be possible to add items that modify inventory limit on the fly, like mushroom containers etc? So player will start with, maybe 1 slot for mushrooms and can find items to expand inventory.
Re: Bowsers Fury inventory system
Posted: Fri Jan 14, 2022 4:08 pm
by Coldcolor
Alucard648 wrote: ↑Thu Jan 13, 2022 10:51 pm
Will it be possible to add items that modify inventory limit on the fly, like mushroom containers etc? So player will start with, maybe 1 slot for mushrooms and can find items to expand inventory.
I haven't tested it, but that should be possible.
Re: Bowsers Fury inventory system
Posted: Fri Jan 14, 2022 4:57 pm
by Coldcolor
i made an update fixing things that i thought were already ok
i hope everyone enjoys :)
Re: Bowsers Fury inventory system
Posted: Sat Jan 15, 2022 10:37 pm
by TheGameyFireBro105
love that profile pic.
Re: Bowsers Fury inventory system
Posted: Sat Jan 15, 2022 10:38 pm
by Coldcolor
Re: Bowsers Fury inventory system
Posted: Tue Jan 25, 2022 8:00 pm
by Abashi76
Can this inventory be used for other characters besides Mario/Luigi?
Re: Bowsers Fury inventory system
Posted: Tue Jan 25, 2022 8:50 pm
by Coldcolor
Abashi76 wrote: ↑Tue Jan 25, 2022 8:00 pm
Can this inventory be used for other characters besides Mario/Luigi?
yes it can!
Re: Bowsers Fury inventory system
Posted: Tue Jan 25, 2022 9:03 pm
by FutureNyanCat
This is pretty incredible work dude. I can see it being used for "Metroidvania"/exploration-based episodes, making open-world levels less of a hassle to explore.
Re: Bowsers Fury inventory system
Posted: Tue Jan 25, 2022 9:10 pm
by Coldcolor
FutureNyanCat2014 wrote: ↑Tue Jan 25, 2022 9:03 pm
This is pretty incredible work dude. I can see it being used for "Metroidvania"/exploration-based episodes, making open-world levels less of a hassle to explore.
thanks! i did make it with metroidvanias in mind. I made it for an episode that im working on, which will be a metroidvania.
Re: Bowsers Fury inventory system
Posted: Fri Mar 25, 2022 1:20 am
by jessespy
could you make it work with base hud cause it hides the hud?
Re: Bowsers Fury inventory system
Posted: Fri Jun 03, 2022 7:56 pm
by Coldcolor
jessespy wrote: ↑Fri Mar 25, 2022 1:20 am
could you make it work with base hud cause it hides the hud?
if you go into inventory.lua, just scroll down to line 92 and delete "Graphics.activateHud()". the hud should reappear, but the item reserve box wont do anything.
just in case you arent using any IDEs or you cant see the line number, you can do ctrl+f to search for it.
Re: Bowsers Fury inventory system
Posted: Mon Jun 06, 2022 2:42 pm
by Ibaka
Coldcolor900 wrote: ↑Fri Jun 03, 2022 7:56 pm
jessespy wrote: ↑Fri Mar 25, 2022 1:20 am
could you make it work with base hud cause it hides the hud?
if you go into inventory.lua, just scroll down to line 92 and delete "Graphics.activateHud()". the hud should reappear, but the item reserve box wont do anything.
just in case you arent using any IDEs or you cant see the line number, you can do ctrl+f to search for it.
I tried that and got a debug screen so I just did "Graphics.activateHud = true" and it worked.
Re: Bowsers Fury inventory system (1.2.0 update)
Posted: Mon Jun 13, 2022 12:01 pm
by Coldcolor
I just added an update that should fix some bugs!
Re: Bowsers Fury inventory system (1.2.0 update)
Posted: Mon May 12, 2025 2:23 pm
by timocomsmbx2345
this seems to not work on beta 5
Re: Bowsers Fury inventory system (1.2.0 update)
Posted: Tue May 13, 2025 2:16 pm
by mariobrigade2018
timocomsmbx2345 wrote: ↑Mon May 12, 2025 2:23 pm
this seems to not work on beta 5
This is outdated. Use simpleinventory.lua instead.