HELP With Custom Sprite Sheets
Posted: Tue Jan 11, 2022 4:35 pm
How do you make sprite sheets that have a different amount of animation frames from the original? The original Mario duck only has one frame, from standing, to instantly crouching. How would I add an in-between frame to a sprite sheet with the game still formatting it properly?
Also, how would you make sprites that are a bit taller than the original still work without being cropped, as well as sprite sheets with custom animations for moves that aren't in the base game like wall jumps and stuff?
I guess what I'm asking is how do you format sprite sheets to work with SMBX?
Also, how would you make sprites that are a bit taller than the original still work without being cropped, as well as sprite sheets with custom animations for moves that aren't in the base game like wall jumps and stuff?
I guess what I'm asking is how do you format sprite sheets to work with SMBX?