General discussion about Super Mario Bros. X.
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Blake Izayoi
- Volcano Lotus

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Postby Blake Izayoi » Sun Dec 26, 2021 5:07 pm
Right what it says on the title. What's your favourite thing that got introduced in SMBX2 that's not in the original SMBX (1.3)?
Personally for me, I'd say either the Chucks being added, or the massively increased extra space for custom blocks / background objects. Also obviously lua support but that's such a basic answer.
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DisasterMaster
- Blooper

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Postby DisasterMaster » Sun Dec 26, 2021 6:43 pm
Hatsune Blake wrote: ↑Sun Dec 26, 2021 5:07 pm
Also obviously lua support but that's such a basic answer.
While it might be a "basic" answer, I agree. Lua support is my answer too. Being able to add almost any sort of npc / block / script / ect creation to the game is invaluable.
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Mon Dec 27, 2021 9:23 pm
The addition of SMB1 Lakitus and Spinies.
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Chilly14
- Snifit

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Postby Chilly14 » Mon Dec 27, 2021 10:08 pm
Hatsune Blake wrote: ↑Sun Dec 26, 2021 5:07 pm
Also obviously lua support but that's such a basic answer.
True, but I don't mind it being a "basic" answer. There's so much good lua content now in general.
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wyldstrykr
- Buster Beetle

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Postby wyldstrykr » Tue Dec 28, 2021 7:35 am
ill say also lua because you can do fun/good things to it.
how about klonoa?
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TheNightingale
- Van De Graf

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Postby TheNightingale » Tue Dec 28, 2021 7:20 pm
Lua, of course. Also Mario Challenge, and dummy blocks/npcs/bgos
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kirbyhasn
- Swooper

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Postby kirbyhasn » Wed Dec 29, 2021 5:01 am
lua scripting i guess
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TDK
- Phanto

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Postby TDK » Fri Jan 21, 2022 1:19 pm
The undo button.
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RunninPigeon
- Fighter Fly

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Postby RunninPigeon » Fri Jan 28, 2022 10:14 pm
Possibly characters and costume support.
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Marioman2007
- 2025 Egg Hunter

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Postby Marioman2007 » Sat Jan 29, 2022 8:08 am
scripting support
killing of bugs
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Sandomer
- Monty Mole

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Postby Sandomer » Sun Jul 03, 2022 9:36 am
that's collectable trigger, this is very good and will be usefun on some levels like:
auto text (for cutscenes while playing normal level)
changing music and backround without changing sections
and more
and undo button (i accidentaly fill everything in blocks and saved it so undo button saved me)
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Blake Izayoi
- Volcano Lotus

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Postby Blake Izayoi » Fri Jul 08, 2022 7:39 pm
yoorest2 wrote: ↑Sun Jul 03, 2022 9:36 am
and undo button (i accidentaly fill everything in blocks and saved it so undo button saved me)
This!! The Undo button alone really makes doing stuff in SMBX2 so much easier. Not to mention things like the section tool and such.
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PopYoshi
- Charged Spiny

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Postby PopYoshi » Fri Jul 08, 2022 10:30 pm
Heck I love the new lightning features
I love how something that you could normally do through scripts now is a default option and I'm taking advantage of it lots
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ShadowStarX
- Bronze Yoshi Egg

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Postby ShadowStarX » Sun Jul 10, 2022 7:05 pm
The custom range for blocks and NPCs.
Like I mean you can do so much more with that thanks to the sheer amount of custom stuff made by Enjl, MrDoubleA, Murphmario, Core, IAmPlayer and so on.
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ShadowXeldron
- Snifit

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Postby ShadowXeldron » Mon Jul 11, 2022 3:14 pm
I'd say my favourite feature is probably SDL Mixer X, since you get proper loops and support for emulated audio files for proper loops and hardware accuracy. I do wish that more variants of VGM were supported, not just YM2612 and the Master System's PSG. I also really like the screen effects. They can do a LOT to help alter a level's feel. I also like the increased amount of basegame assets, specifically blocks and BGOs. Lua scripting is a tad overrated in my opinion, but it does make events less cumbersome to work with.
Least would probably be the HTML launcher, since it's quite slow in comparison to the old menu, most likely due to the fact that it uses the Blink rendering engine. I'd happily trade customisable launcher pages and a more basic presentation for quicker loading.
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KnownStranger
- Blooper

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Postby KnownStranger » Tue Jul 26, 2022 2:44 pm
The option to restart on checkpoints and warps when you test a level, the parallaxing backgrounds, and the camera grid.
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Mr Existent
- Koopa

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Postby Mr Existent » Fri Sep 23, 2022 12:18 pm
The massive amount of NPCs. Not only you can make custom ones, but the vanilla options are plentiful. So many combinations for levels.
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AToMIC
- Monty Mole

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Postby AToMIC » Fri Sep 23, 2022 8:27 pm
Honestly, Sprite configuration. Now it was really never that difficult to begin with in the legacy days as long as you knew what to type for each speciation, but having it as a built in feature is just one of those things "we didn't really need but boy are we glad we have it", if you catch my drift.
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Kemuja
- Goomba

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Postby Kemuja » Mon Oct 03, 2022 9:28 am
Expanded Misc. section of NPCs and Blocks.
...oink oink oink oink...
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Stumely
- Shy Guy

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Postby Stumely » Thu Nov 17, 2022 2:27 pm
darkness & screen effects are my favorite!
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