Why won't Grafs move forward?
Posted: Mon Dec 20, 2021 11:24 pm
I'm starting to hate these npcs with formulaic movement patterns. I had a hard enough time trying to get Eeries to mimic Dragon Heads (Zelda 2) or Medusa Heads (Castlevania) sine wave pattern. But even if I copy & paste that formula or the default sine wave formula for Eeries , it still won't move forward, like it's set on Don't Move or speed=0. The only way it'll move forward is during it's default Circle Graf pattern .
I just want a proper sine wave pattern for them! Similar to
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3 * sin(t * 3);
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cos(t * 4);
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x=sin(t * 2) * 2; y=cos(t * 2) * 2;
I just want a proper sine wave pattern for them! Similar to
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3 * sin(t * 3);