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Custom Powerups Pack

Posted: Wed Dec 15, 2021 9:26 pm
by AlanLive2020
Powerups made using anotherpowerup.lua from enjl. Will keep adding more powerups in the future (hopefully, if I'm motivated).

Image

DOWNLOAD ALL: https://www.mediafire.com/file/8vgw9cy6 ... k.zip/file (Latest version of all powerups)
Spoiler: show
1. Thunder Flower: Throws a fast lightning bolt in a straight line that deal as much damage as a fireball. Goes through walls. (Download: https://www.mediafire.com/file/yxxys5rh ... 0.zip/file)
2. Superball Flower: UNFINISHED: Projectiles don't despawn. That one powerup from super mario land. (Download: https://www.mediafire.com/file/kvoktm7m ... 1.zip/file)
3. Propeller Mushroom: WIP
4. Bomb Flower:UNFINISHED: No explosion animation. Allows you to throw very powerful bombs slowly (Download: https://www.mediafire.com/file/a4455gxf ... 1.zip/file)
5. Fire Shroom: Press alt-run to create a fiery blast that burns any enemies around you that are weak to fire. (Download: https://www.mediafire.com/file/trfsku6s ... 0.zip/file) Uses enjl's gold flower sound and visual effects.
6. Ice Shroom: Same as Fire Shroom, but ice. (Donwload: https://www.mediafire.com/file/t9kevbl4 ... 0.zip/file)
Does not work in multiplayer, if you have a luna file already, combine the code between the two files.

I don't really expect anyone to do this, but if you feel like helping out with making/improving the powerups, I will be very grateful and will credit you.

Re: Custom Powerups Pack

Posted: Thu Dec 16, 2021 12:09 am
by coolXD
Character including Link.

Re: Custom Powerups Pack

Posted: Thu Dec 16, 2021 9:37 pm
by AlanLive2020
I made the superball powerup but I don't know how to make the bullets despawn after a certain amount of time. Will eventually try to make superballs able to collect coins.

Re: Custom Powerups Pack

Posted: Thu Dec 16, 2021 10:38 pm
by CaptainMonochrome
AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
2. Is there a way to put the player in spinjump mode mid-air?

Yes. Here it is! Best of luck, dude.

Code: Select all

player:mem(0x50,FIELD_BOOL,true)

Re: Custom Powerups Pack

Posted: Fri Dec 17, 2021 7:28 am
by AlanLive2020
CaptainMonochrome wrote:
Thu Dec 16, 2021 10:38 pm
AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
2. Is there a way to put the player in spinjump mode mid-air?

Yes. Here it is! Best of luck, dude.

Code: Select all

player:mem(0x50,FIELD_BOOL,true)
Thank you

Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?

Re: Custom Powerups Pack

Posted: Sat Dec 18, 2021 4:11 pm
by SMG5 5696 SMBX2
awesome dude!(just kidding, i can use the power ups in test but when i try on my episode the flower disappears)

Re: Custom Powerups Pack

Posted: Sun Dec 19, 2021 7:32 pm
by CaptainMonochrome
AlanLive2020 wrote:
Fri Dec 17, 2021 6:22 pm
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?

Those little yellow pixels are most likely supposed to be representative of the L on Luigi's cap. Super Mario World does the same thing, funnily enough.

AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
Need help:
1. How do you make projectiles disappear after a certain amount of ticks? I only got all of the projectiles to disappear using the same timer, instead of each projectile disappearing individually.

Now that I think about it, if you're asking this question with regards to the Superball flower, do keep in mind that it actually can only ever fire one projectile at once. As it stands now, it has everything it needs to be complete.

Re: Custom Powerups Pack

Posted: Mon Jan 17, 2022 10:01 pm
by AlanLive2020
CaptainMonochrome wrote:
Sun Dec 19, 2021 7:32 pm
AlanLive2020 wrote:
Fri Dec 17, 2021 6:22 pm
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?

Those little yellow pixels are most likely supposed to be representative of the L on Luigi's cap. Super Mario World does the same thing, funnily enough.

AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
Need help:
1. How do you make projectiles disappear after a certain amount of ticks? I only got all of the projectiles to disappear using the same timer, instead of each projectile disappearing individually.

Now that I think about it, if you're asking this question with regards to the Superball flower, do keep in mind that it actually can only ever fire one projectile at once. As it stands now, it has everything it needs to be complete.
I did this actually because i thought the superball flower would be undepowered, but ok. Also making it pickup coins would be pretty difficult.

Re: Custom Powerups Pack

Posted: Mon Jan 17, 2022 10:25 pm
by ExpressionlessBA747
What Version of SMBX this Works?

Re: Custom Powerups Pack

Posted: Tue Jan 18, 2022 5:31 am
by deice
ExpressionlessBA747 wrote:
Mon Jan 17, 2022 10:25 pm
What Version of SMBX this Works?
it's a lua script, so it's made to work with smbx2.