cato wrote: ↑Wed Dec 01, 2021 11:28 pm
Absolutely insane level! Tons of custom assets, scripts and a nice atmosphere. You know it is good when you used lots of Undertale sound effects and Celeste tilesets. Perfectly executed squareness and supernatural theme.
Just some nitpicks. The level is a bit confusing when I can't distinguish the walls, the semi-solid and the path to go after something is unlocked. Also, the boss needs to tone down a bit. It is difficult and complex with the stuff there.
Thanks! I'm currently polishing the level right now with user feedback from Valentine and LGL. I'll update the level again with some new stuff while I'm at it!
Also, what I'm doing right now for the polish:
- Adding arrow signs to help guide the player when solving puzzles
- Giving huge nerfs to the boss arena, and adding more room for the player to dodge projectiles in + reducing the number of hits the boss can take
- Adding Pluck Patches from Captain Toad: Treasure Tracker to reduce powerup generator camping in the bossfight and the number of powerups in the level
- Forcing to start as Toad (due to him having more HP than Mario & Luigi)
- Reduced the number of unnecessary enemies
- Removed Blurker (because he's very useless in the level, and I attempted to shoehorn the enemy in to give him some screen time, but it only posed more of a hindrance)
- Modifying some sound effects to fit the atmosphere of the level
- And lastly, extending the starting area and giving it foreshadowing of what the actual level is
EDIT: I released a new update. Check it out!