Postby 116taj » Tue Nov 23, 2021 7:57 pm
This was enjoyable, but I did have some criticism if you wanted some:
(note that this is coming from someone who generally only plays pre-SMBX2 episodes)
General: Why is the HUD disabled? I have no idea how many lives or coins I have or if I have an item in reserve
I dislike the "M"/"goomba" blocks everywhere as they don't fit with the rest of the level
All the levels look great
Hub: The mushroom generator is a little hard to see at first, you may want to move it such that there is no waterfall blocking it
Ant Trooper March: Why do the ants come out of nowhere? A pipe or something along the lines of that would be nice
There is a severe lack of coins or anything really, it feels empty other than the ant areas
If you miss the cannon pipe shot the first time, you are doomed to die when you get shot the other way
Frosty Reception:
Spinjumping the blocks that freeze destroy them
one of the areas where a snowball freezes the blocks glitches out if you freeze at the same time, making them disappear
this level is very long, and nothing really changes past the first half or so
there is no reason to not hold the snowball, making the concept basically pointless
Casino Night Terror:
Other than the general problems, this level was fine
Dolphin Cove:
this level was pretty fun but it got somewhat repetitive, adding some areas relatively unrelated to the gimmick may help
Mount Bumper:
i enjoyed this level a lot as well, a variety of bumpers means the level doesn't feel that repetitive
Crossbones:
this level is based around 2 enemies: bats, and dry bones (some fly, some throw)
its too long for the concept, and i honestly thought the level was looping itself and i had to find a secret due to the setting
Poppingstar Peak:
concept from celeste, nice
the bubble doesn't respawn if you take it off screen
i like how you expanded the concept with the ricochet bubbles
there are some frustrating parts where you can't see what's coming and are almost guaranteed death
Tangling Twisters:
good level, although my game started to lag towards the end. not sure if its due to the level though
Boss:
it was fun, weird ending though
reminded me most of the first redigit fight in ToBX
My favourite level would have to be either dolphin cove or mount bumper, if poppingstar peak allowed more time to react it probably would be first