Iced Mountains

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rifleman
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Iced Mountains

Postby rifleman » Mon Nov 01, 2021 5:51 am

Hello guys and this is me again with my new custom SMBX level, this level is made in the winter style, I hope you like it, again I expect from you positive ratings of this level, I will also be very happy if you record the gameplay of this level and post it its on YouTube :)
Here is the download link: https://drive.google.com/file/d/11Y7ERQ ... sp=sharing
Screenshots:
Spoiler: show
Image
Last edited by rifleman on Tue Dec 07, 2021 1:50 pm, edited 1 time in total.

litchh
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Re: Iced Mountains

Postby litchh » Wed Nov 17, 2021 2:20 pm

Playing this level brings senses of ambivalence.
It starts pretty nice, and I also like the isolated area, where player has to watch the Shy Guy before entering. Then after challenge with barrels and terrain corridor, a sudden Chargin' Chuck appears. The music change on the next section is rather odd, but the section is well done. After it's end, music changes to inital. The third section has a fire flower filter to proceed ice blocks, while the first has only one flower. Then the water section. This one was irritating. Player have to enter the water after he's filtered from power ups, and the section has a very tight structure. And this is not the end, after some overwater traveling, level suddenly ends in the castle with standart boss. However the level itself is out of standarts. Its parts are mixed a little chaotically, though they have good realization.
Anyway it was an interesting experience, here's playthrough:


RusTendo
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Re: Iced Mountains

Postby RusTendo » Thu Nov 18, 2021 4:51 am

Nice Level, i like it

rifleman
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Re: Iced Mountains

Postby rifleman » Thu Nov 18, 2021 5:39 am

litchh wrote:
Wed Nov 17, 2021 2:20 pm
Playing this level brings senses of ambivalence.
It starts pretty nice, and I also like the isolated area, where player has to watch the Shy Guy before entering. Then after challenge with barrels and terrain corridor, a sudden Chargin' Chuck appears. The music change on the next section is rather odd, but the section is well done. After it's end, music changes to inital. The third section has a fire flower filter to proceed ice blocks, while the first has only one flower. Then the water section. This one was irritating. Player have to enter the water after he's filtered from power ups, and the section has a very tight structure. And this is not the end, after some overwater traveling, level suddenly ends in the castle with standart boss. However the level itself is out of standarts. Its parts are mixed a little chaotically, though they have good realization.
Anyway it was an interesting experience, here's playthrough:

Thanks for the opinion and the gameplay, and there's also a secret exit in this level that you missed.
Last edited by rifleman on Fri Nov 19, 2021 5:24 am, edited 1 time in total.

rifleman
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Re: Iced Mountains

Postby rifleman » Fri Nov 19, 2021 5:14 am

RusTendo wrote:
Thu Nov 18, 2021 4:51 am
Nice Level, i like it
Thank you

RunninPigeon
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Re: Iced Mountains

Postby RunninPigeon » Fri Mar 25, 2022 12:44 am

Impressive for a 14 year old!

Wooliestplate89
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Re: Iced Mountains

Postby Wooliestplate89 » Wed May 11, 2022 9:00 am

The level was nice and the barrel challenges where fun, custom music was nice too.

Pros
The gameplay was intresting and like I said "the barrel challenges where fun",

Cons
You can seemingly get stuck in the first frozen coin section if you lose the fire flower to the goomba, forcing the player to have to take the top path using a secret note block.
The castle section at the end just doesn't have the same vibe as the rest of the level, whereas the rest of the level was intresting, the castle section just feels like a normal castle.

Rate
difficulty - 6/10
gimmicks - 7/10
gameplay - 6/10
total - 19/30

Advise
Gameplay could be nicer by adding more challenges (ex, spin Jumping on piranha plants to reach a power up) and adding a fire flower spawner at the first frozen coin section intstead of a lone fire flower that doesn't respawn.
The star coin challenges could be better by adding actual challenges instead of just sitting out in the open or obtainable only by activating a secret note block, good challenges include but are not limited to, dodging fish to get a star coin, timing a jump from a rotating barrel to get one.


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