World Map Render Priority

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deice
Rocky Wrench
Rocky Wrench
Posts: 638
Joined: Fri Jul 23, 2021 7:35 am

World Map Render Priority

Postby deice » Thu Oct 28, 2021 2:58 pm

hello, can anyone knowledgeable inform me on how exactly the world map is rendered? when using Graphics.draw, setting the priority to -100 still draws the image over everything (tiles, levels, etc.) and the documentation doesn't seem to have anything on the subject. essentially, what i'm asking is is whether or not it's possible to draw an image underneath the overworld tiles without redrawing the entire overworld.

thank you in advance

Hoeloe
Phanto
Phanto
Posts: 1465
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: World Map Render Priority

Postby Hoeloe » Fri Oct 29, 2021 8:07 am

Sadly render priority doesn't work on the world map - the default renderer draws underneath everything except the HUD.

deice
Rocky Wrench
Rocky Wrench
Posts: 638
Joined: Fri Jul 23, 2021 7:35 am

Re: World Map Render Priority

Postby deice » Fri Oct 29, 2021 9:55 am

i see, thank you for the information. it's not a very difficult fix, i just wanted to know if i was being a dummy by missing something obvious (technically i was, as the documentation did indeed have a section about this but i didn't bother checking codehaus as the old pgewiki entry comes up first in google search, haha~)


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