deice wrote: ↑Sat Oct 23, 2021 10:28 am
the main selling point should probably be the variable length, not that they don't move (you can check "don't move" for the wheel npc and change it's framestyle if you need it not to move on it's own)
True, variable-length was a huge factor in making it. I made this post late at night, and the first thing I could think of was "it's finally an animated tank wheel that isn't an NPC" and went with that.
I'll be sure to edit it later to mention the variable length.