littleDialogue.lua (v1.1.1) - bye bye default text boxes!

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littleDialogue.lua (v1.1.1) - bye bye default text boxes!

Postby MrDoubleA » Sat Oct 09, 2021 5:46 pm

This is a library that replaces SMBX's usual text boxes with custom ones.

Image

Download (v1.1.1)
Documentation

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Bowl_of_Oatmeal » Sat Oct 09, 2021 7:02 pm

Amazing

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Chilly14 » Sat Oct 09, 2021 7:27 pm

Finally! This looks very promising!

Unfortunately, I won't be able to use this yet since I can't use my computer ;n;

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Yoshi021 » Sat Oct 09, 2021 9:33 pm

absolutely beautiful

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Marioman2007 » Sat Oct 09, 2021 10:35 pm

Awesome!!!!

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Re: littleDialogue.lua - bye bye default text boxes!

Postby lucstar06 » Sun Oct 10, 2021 5:03 am

Potassium - 0___ MDA - 1

Epic work!!

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Sonya Sanchez » Sun Oct 10, 2021 9:34 am

So I've been using this quite some time since the release, my current question is how do you avoid the sound you can add (Like the susie one you did for example) to overstack itself and earrape you?

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Re: littleDialogue.lua - bye bye default text boxes!

Postby MrDoubleA » Sun Oct 10, 2021 9:46 am

Sonya Sanchez wrote:
Sun Oct 10, 2021 9:34 am
So I've been using this quite some time since the release, my current question is how do you avoid the sound you can add (Like the susie one you did for example) to overstack itself and earrape you?
Generally, you should just make it shorter, or use the "typewriterSoundDelay" option.

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Blake Izayoi » Sun Oct 10, 2021 2:10 pm

Absolutely wonderful to see expanded dialogue boxes for SMBX2. Thank you so much for making this!

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Re: littleDialogue.lua - bye bye default text boxes!

Postby len » Mon Oct 11, 2021 7:57 am

this is awsome :o

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Mal8rk » Mon Oct 25, 2021 11:18 pm

there is a problem in this that I would love for it to be fixed. When I make an event, then write a textbox using the deltarune boxes and then mark the event to start automatically, when the textbox apears, my character dosen't stay still and I can still move it. And also when I put a deltarune textbox event on an npc, it is supposed to start automatically when you come close to the npc, but for some reason, it dosen't happen. This is especially annoying while in the making of my episode. So could you please solve it?
Last edited by Mal8rk on Tue Oct 26, 2021 8:36 am, edited 1 time in total.

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Re: littleDialogue.lua - bye bye default text boxes!

Postby MrDoubleA » Tue Oct 26, 2021 8:35 am

POPME wrote:
Mon Oct 25, 2021 11:18 pm
there is a problem in this that I would love for it to be fixed. When I make an event, then write a textbox using the deltarune boxes and then mark the event to start automatically, when the textbox apears, my character dosen't stay still and I can still move it. This is especially annoying while in the making of my episode. So could you please solve it?

I cannot recreate such an issue. Sounds like you may have some other code interfering.

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Mal8rk » Tue Oct 26, 2021 9:13 am

oh wait! I already know what's the problem, I actually had a warp transition luna.lua code with this, so I eliminated it, and now, the problem is solved. It's my first time using luna.lua files, so I'm not that good at this. Sorry:/

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Re: littleDialogue.lua - bye bye default text boxes!

Postby MrDoubleA » Tue Oct 26, 2021 9:47 am

POPME wrote:
Tue Oct 26, 2021 9:13 am
oh wait! I already know what's the problem, I actually had a warp transition luna.lua code with this, so I eliminated it, and now, the problem is solved. It's my first time using luna.lua files, so I'm not that good at this. Sorry:/
Normally, warpTransition shouldn't cause an issue with this. Were you opening the message box straight after a warp?

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Mal8rk » Tue Oct 26, 2021 1:43 pm

What happened was that the message box and the warp transition were supposed happened at the same time as soon as I oppened up the level

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Re: littleDialogue.lua - bye bye default text boxes!

Postby MrDoubleA » Thu Oct 28, 2021 7:55 am

POPME wrote:
Tue Oct 26, 2021 1:43 pm
What happened was that the message box and the warp transition were supposed happened at the same time as soon as I oppened up the level
Ah, yeah, that'd cause an issue. You can fix that just by adding a 0.1 second delay to the box.

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Re: littleDialogue.lua - bye bye default text boxes!

Postby Mal8rk » Thu Oct 28, 2021 12:27 pm

And how can I add the 0.1 delay to the box exactly?

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Re: littleDialogue.lua - bye bye default text boxes!

Postby MrDoubleA » Thu Oct 28, 2021 3:03 pm

POPME wrote:
Thu Oct 28, 2021 12:27 pm
And how can I add the 0.1 delay to the box exactly?
I mean with the delay option on the "trigger event" inside of the usual events.

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Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Postby MrDoubleA » Sat Oct 30, 2021 11:12 am

Minor update! Changelog:
- Added asterisks/line markers for the Deltarune style, along with the <brNoMarker> tag for them.
- Added "drSmall" box style.
- Improved automatic delay for the typewriter effect, now better accounting for brackets and quotation marks.
- Added <noAutoDelay> tag, which disables the automatic longer delays on the typewriter effect.
- Added hyper-specific "uncloseableByPlayer" and "updatesInPause" arguments for littleDialogue.create.
- Other various under-the-hood changes.

Docs will be updated shortly!

(Edit: there was a pretty major bug with the line markers, so if you downloaded v1.1 before, please update!)

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Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Postby IttaBaby » Wed Nov 03, 2021 9:23 pm

For the life of me, no matter what I do, the message box stays blank.
Neither message nor portrait show up, just a blank box
Edit: Figured out it's only when I try to use mugshots.
Edit Edit: Solved it, it was just format error. Sorry to bother everybody.
/is kicked out the back door


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