littleDialogue.lua (v1.1.1) - bye bye default text boxes!

Share and discuss custom LunaLua code and content packs for SMBX2.
Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Postby Emral » Mon Jul 03, 2023 8:44 am

AntonioTopino wrote:
Mon Jul 03, 2023 8:00 am
Emral wrote:
Mon Jul 03, 2023 7:36 am
AntonioTopino wrote:
Mon Jul 03, 2023 7:27 am

It's not doing anything. I'm also copying the exact luna.lua file from the level example, but still nothing.
The strange part of all of this is that the "require("littledialouge")" thing is not written on the script of the level.
So I still don't know what's the problem with this son of a gun.
Can you upload a zip of your setup? Then I can take a look.
You mean the episode or the actual luna.lua file?
all relevant files

AntonioTopino
Cheep-Cheep
Cheep-Cheep
Posts: 11
Joined: Wed Sep 22, 2021 2:24 pm
Pronouns: He

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Postby AntonioTopino » Mon Jul 03, 2023 8:50 am

Do you have a Discord? Maybe I can send you the shit there because I don't know how to send it on the forum.
If yes, Ill give you my usename.

MrDoubleA
Flurry
Flurry
Posts: 385
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?
Pronouns: he/him

Re: littleDialogue.lua (v1.1.1) - bye bye default text boxes!

Postby MrDoubleA » Sat Aug 19, 2023 1:32 pm

Just a minor update. Fixes not being able to use non-ASCII characters, fixes several important bugs in the playerKey tag (including it breaking when using a controller), and allows you to pass a table of text into littleDialogue.create rather than only a string separated by the <page> tag. This version is required for cutscenePal's littleDialogue support.


Return to “LunaLua”

Who is online

Users browsing this forum: Master of Disaster and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari