Perilous Frontier [demo available]
Posted: Mon Oct 04, 2021 10:13 am
summary
welcome to perilous frontier, an smbx episode currently in development which puts heavy emphasis on tight platforming through levels with a central mechanic that have disconnected individual setups built around it. it mostly takes inspirations from smw romhacks, such as:
- YUMP 2
- mice
- What the Hell?
- Grand Poo World 2
- the collective of endgame levels by anonymousbl00dlust in various collaboration hacks
if any of these sound appealing, you might find something to like in perilous frontier.
the current demo features four-ish levels (one of which is a spruced up version of my cldcx2 submission with an extra exit) and part of the HUB.
currently, there is no ETA on a full release.
screenshots
level progress
- graphics are rips and recolors, mostly from nintendo games (with a few npc sprites being from megamari, melty blood, prinny or custom)
- music credits can be found in filenames (save for "idle" which is a rendition of the classical piece "funeral march of a marionette" from nyet 3)
- lua is by me (mostly, full credits coming on release)
advice for those willing to play
- the episode is not intended to be kaizo, but it's no romp either. i've been told my standards for determining difficulty are a tad skewed, so please try your hand at the tutorial stage inside the information house before jumping into the main levels
- the devtimes aren't that hard to beat in and of themselves (i'm no speedrunner), the main thing you should focus on is not dying, i might add a visible timer in the future while you play
- have fun :D
- the rest should be explained by the npc dialogue in the information house
download demo
click here for hard hits
welcome to perilous frontier, an smbx episode currently in development which puts heavy emphasis on tight platforming through levels with a central mechanic that have disconnected individual setups built around it. it mostly takes inspirations from smw romhacks, such as:
- YUMP 2
- mice
- What the Hell?
- Grand Poo World 2
- the collective of endgame levels by anonymousbl00dlust in various collaboration hacks
if any of these sound appealing, you might find something to like in perilous frontier.
the current demo features four-ish levels (one of which is a spruced up version of my cldcx2 submission with an extra exit) and part of the HUB.
currently, there is no ETA on a full release.
screenshots
Spoiler: show
level progress
- finished: 19
- in progress: 8
- started: 37
- conceptualized: 4
- graphics are rips and recolors, mostly from nintendo games (with a few npc sprites being from megamari, melty blood, prinny or custom)
- music credits can be found in filenames (save for "idle" which is a rendition of the classical piece "funeral march of a marionette" from nyet 3)
- lua is by me (mostly, full credits coming on release)
advice for those willing to play
- the episode is not intended to be kaizo, but it's no romp either. i've been told my standards for determining difficulty are a tad skewed, so please try your hand at the tutorial stage inside the information house before jumping into the main levels
- the devtimes aren't that hard to beat in and of themselves (i'm no speedrunner), the main thing you should focus on is not dying, i might add a visible timer in the future while you play
- have fun :D
- the rest should be explained by the npc dialogue in the information house
download demo
click here for hard hits