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Sloped edge?

Posted: Thu Sep 09, 2021 2:35 pm
by JordanTRS
Recently I've been making this SMBX2 episode, and I made this tileset for mushroom platforms. However, I don't like how Mario pretty much hovers over the edge of the big mushrooms, and I was wondering if there was anything I could do to make the edge blocks more like slopes, as I'm thinking that'll look better.
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I've already tried editing the slope values in the block-n.txt file for the block (it would act like a 45 degree slope, which is too steep for what I want), and trying to make it less steep wouldn't work unless I made the block longer, but then you'd just end up floating above air instead, which is even worse.
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I've tried looking for custom blocks I could use as a base, but I've come up empty handed. If anyone has any ideas as to possible solutions to this, please let me know!

Re: Sloped edge?

Posted: Thu Sep 09, 2021 4:48 pm
by deice
you would probably want to split the top and bottom half of the mushroom's edge into two blocks and then use something like slopes.lua to see what angle you think looks best. (you said you didn't want them too steep, but to me it seems like the best course of action is to have most of the mushroom be straight and the very edge just be a steep slope, unless you want a non-steep slope that cuts off at the end, in which case there's no available solution that i know)