Improved NPCs from other NPC Packs
More Piranha Plants
Fire Stalking Piranha Plant
Improved Arrow Lift
Improved Baron von Zeppelin
Improved Gusty
Improved Pidgit Carpets
Improved Tap-Tap
Improved Wild Ptooie Piranha Plant
Newer Super Mario Bros Wii Angry Sun
Stone Spike
Accurate and Expanded Basegame NPCs
Expanded Cheep Cheeps
Para-Galoomba
Decoration Items
Blue Ring
Coin Bubble
Coin Rings
Coin Stack
NSMB Invisible Coin
Event and Switch Activators
Mario vs DK Color Switches
Pressure Plate
Question Mark Coin
Question Mark Switch
Kirby NPCs
Bonkers
Bronto Burt
Captain Stitch
Gordo (Super Smash Bros)
Grand Wheelie + Grand Wheelie DX
Noddy
Scarfy
Waddle Dee
Wheelie
YI NPCs
Attacky Sack
Beanie (Yoshi's New Island)
Blow Hard
Cactus Jack
Cloud Drop and Lava Drop
Crazee Dayzees
Spiked Fun Guys
YI Nipper Plants and Spores
YI Vase
Some of these NPCs are edits of basegame ones, while others are completely custom.
Credit goes to AndrewPixel for the base code of the Skeeter, Waddle for the Laser Statue's original code,
and all the basegame NPCs such as bros, chargin' chucks and monty moles. Credits for each NPC can be found in their folder or in their main AI file.
There are now some improved NPCs from other NPC packs to make them more accurate. I urge you to PLEASE credit the original creator of each.
1.4 - Released a huge update, adding many new enemies and gimmicks!
1.1.3 - Fixed a bug with the blow hards not despawning correctly, and an oversight with the carpet remover block.
1.3 - Added even more NPCs
1.2 - Added many more NPCs
1.1.5 - Fixed an issue with the coin bubbles to make them less laggy.
1.1.4 - Registered regular cooligans to enter clear pipes and whatnot.
1.1.3 - Fixed an oversight with the Huckit Crab balls where they were breaking if hitting a block that was already destroyed.
1.1.2 - Polished out the Brolders more and reduced lag with the biddybuds.
1.1.1 - Updated the whomps to crush blocks underneath with relative ease.
1.1 - Added more NPCs
1.0 - Added various NPCs
I'm having quite a lot of trouble getting the extended cheep cheep AI to work
Everytime I set a cheep cheep to their new behavior, they just swim forward without doing anything
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
I'm having quite a lot of trouble getting the extended cheep cheep AI to work
Everytime I set a cheep cheep to their new behavior, they just swim forward without doing anything
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
The thing is that every file in the extended cheep cheep AI folder is easy to move, it's just the luna file on that folder that's causing problems. It tries to replace the luna file I already have on my level folder
I'm having quite a lot of trouble getting the extended cheep cheep AI to work
Everytime I set a cheep cheep to their new behavior, they just swim forward without doing anything
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
The thing is that every file in the extended cheep cheep AI folder is easy to move, it's just the luna file on that folder that's causing problems. It tries to replace the luna file I already have on my level folder
Ah. In that case you'd have to open the luna.lua file with something like notepad++ and move all the code into your existing luna.lua file and save it. Make sure it's not put into any functions.
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
The thing is that every file in the extended cheep cheep AI folder is easy to move, it's just the luna file on that folder that's causing problems. It tries to replace the luna file I already have on my level folder
Ah. In that case you'd have to open the luna.lua file with something like notepad++ and move all the code into your existing luna.lua file and save it. Make sure it's not put into any functions.
Thanks! It worked! Opening the file with notepad++ wasn't necessary since I already had my lua files opened with visual studio
Wasn't expecting another update for this pack. Guess I'll download the new file and delete the old folder. Noticed that you got most of the Super Mario 64 original enemies covered. Also noticed that the skeeter is in none of the showcase videos. I assume the skeeter behaves similarly to the custom SMW sprite in this video.
Wasn't expecting another update for this pack. Guess I'll download the new file and delete the old folder. Noticed that you got most of the Super Mario 64 original enemies covered. Also noticed that the skeeter is in none of the showcase videos. I assume the skeeter behaves similarly to the custom SMW sprite in this video.
Yeah, it acts similar enough
I didnt showcase it because its essentially a modified version of the one AndrewPixel did, so I didn't really bother