
this leads to a crash if a large thwomp (811) activates and hits a large NPC (810). (the screen is in section 8)

the npc files:
https://drive.google.com/file/d/1nYz0b8 ... sp=sharing
there another crash where you could pickup a round npc(810) and throw it to another one and it will also crash after it move at a very fast speed but i couldnt replicate that. maybe its something to do with falling.
or maybe im just dumb.
EDIT: something to do with colliding and capping to npc:mem(0x5C,0,0) works. ty enjl. the thwomp changed its position in the process tho. is there a way to not collide with npc but collide with other things?