custom npc crash.

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wyldstrykr
Buster Beetle
Buster Beetle
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Joined: Mon May 31, 2021 11:20 pm

custom npc crash.

Postby wyldstrykr » Fri Aug 20, 2021 6:28 am

Image
this leads to a crash if a large thwomp (811) activates and hits a large NPC (810). (the screen is in section 8)
Image

the npc files:
https://drive.google.com/file/d/1nYz0b8 ... sp=sharing

there another crash where you could pickup a round npc(810) and throw it to another one and it will also crash after it move at a very fast speed but i couldnt replicate that. maybe its something to do with falling.

or maybe im just dumb.

EDIT: something to do with colliding and capping to npc:mem(0x5C,0,0) works. ty enjl. the thwomp changed its position in the process tho. is there a way to not collide with npc but collide with other things?

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