How to make 1UPS more IMPORTANT?

General discussion about Super Mario Bros. X.
ChunkyChimp
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How to make 1UPS more IMPORTANT?

Postby ChunkyChimp » Sat May 15, 2021 11:58 pm

I'm not good at the settings stuff in this, so I don't know how to do this but

how do I make 1UPS more important? (or have an impact at all)

I believe the 'restart last level' thing works but that messes up the autostart events so I don't use it.

side question: is there at least an alternative to autostart events?

Luna
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Re: How to make 1UPS more IMPORTANT?

Postby Luna » Sun May 16, 2021 10:47 am

Most game developers remove 1-Ups from their games in recent days and even some SMBX projects get rid of the idea.

I don't think it would be a good idea to make them more important (unless you're making an arcade-styled episode) as the extra live mechanic isn't very popular anympore.

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Re: How to make 1UPS more IMPORTANT?

Postby Cedur » Wed May 19, 2021 10:43 am

Or do triple-lives, if 99 is reached too fast!

Enjl
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Re: How to make 1UPS more IMPORTANT?

Postby Enjl » Thu May 20, 2021 1:59 am

ChunkyChimp wrote:
Sat May 15, 2021 11:58 pm
side question: is there at least an alternative to autostart events?
Just call the events from lunalua onStart:
function onStart()
triggerEvent("nameOfEvent1")
triggerEvent("nameOfEvent2")
end

ShadowStarX
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Re: How to make 1UPS more IMPORTANT?

Postby ShadowStarX » Thu May 20, 2021 9:38 am

Remove the life system, and make 1ups equal 50 or 100 coins in a shop.

Luna
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Re: How to make 1UPS more IMPORTANT?

Postby Luna » Sat May 22, 2021 3:36 pm

ShadowStarX wrote:
Thu May 20, 2021 9:38 am
Remove the life system, and make 1ups equal 50 or 100 coins in a shop.
Pretty much that.

By the way, if you are one of the people who argue that having lifes makes the player more careful:
How about rewarding the player for beating a level without deaths instead? This way a new player won't be overwhelmed by having to restart over and over again while experienced players can seek the challenge AND get a reward for it while also intensivising getting better at the game.

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Re: How to make 1UPS more IMPORTANT?

Postby MarioLover64 » Sat May 22, 2021 5:13 pm

DerEric wrote:
Sat May 22, 2021 3:36 pm
ShadowStarX wrote:
Thu May 20, 2021 9:38 am
Remove the life system, and make 1ups equal 50 or 100 coins in a shop.
Pretty much that.

By the way, if you are one of the people who argue that having lifes makes the player more careful:
How about rewarding the player for beating a level without deaths instead? This way a new player won't be overwhelmed by having to restart over and over again while experienced players can seek the challenge AND get a reward for it while also intensivising getting better at the game.
In fact. a certain marsupial did exactly that, and guess how good the game is?

ChunkyChimp
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Re: How to make 1UPS more IMPORTANT?

Postby ChunkyChimp » Tue Jun 08, 2021 10:44 pm

DerEric wrote:
Sat May 22, 2021 3:36 pm
ShadowStarX wrote:
Thu May 20, 2021 9:38 am
Remove the life system, and make 1ups equal 50 or 100 coins in a shop.
Pretty much that.

By the way, if you are one of the people who argue that having lifes makes the player more careful:
How about rewarding the player for beating a level without deaths instead? This way a new player won't be overwhelmed by having to restart over and over again while experienced players can seek the challenge AND get a reward for it while also intensivising getting better at the game.
thanks for ideas guys. i could do these when but i would have to learn some better lua skills. im sure i'll get the hang of it someday.


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