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The Pepper Soda Expulse Bug

Posted: Sun May 09, 2021 12:47 pm
by SuperAlex
Hi, I am playing in Patch 4 hotfix and I'm creating another level using the soda Pepper from Subzero heroes well there is only one problem when I have already encoded the NPC-842.lua (Saudi Arabia file) and when I did the test that the player jumps and press the launch button gas the image is seen in two frames as you see it in the comparison.

Testing Level:
Image
Subzero Heroes in Patch 4:
Image
Code in NPC-842:

Code: Select all

if playerPepperFizzliness < 0 then
            Graphics.drawImageWP(pepper_fizz, anchorX + 8, anchorY + fizzyWave - 34, 0, 34 * (math.floor(lunatime.tick() * 0.125) % 2), 6, 34, opacity, 5)
            Graphics.drawImageToSceneWP(pepper_effect, player.x + 0.5 * player.width - 14 * player.direction - 14, player.y + player.height - 10, 0, 58 * (math.floor(lunatime.tick() * 0.125) % 2), 30, 58, opacity, -20)
        end
Code in littleshit but I renamed to "littlefix":

Code: Select all

Graphics.drawImageToSceneWP(
                    Graphics.sprites.background[v.id].img,
                    v.x,
                    v.y,
                    0,
                    frame * config.height,
                    config.width,
                    config.height,
                    config.priority
Oh When I have played in Patch 3 the gas and beep animation appears in this video.
https://youtu.be/Sz_iMvCk9qI?t=1015s
Help Please?

Re: The Pepper Soda Expulse Bug

Posted: Sun May 09, 2021 1:13 pm
by Emral
i played through all of subzero heroes the other day and didn't encounter this. looks like it's something wrong on your end.