SMBX2 is too hard to use
Posted: Tue May 04, 2021 2:36 pm
Basically the problems and the reason I don't use 2.0 are the overly complex interface and extremely long loading screens. It's not like 1.3 or 1.4 where all section events, tools and options were grouped into buttons and no loading screens for testing levels, while 2.0 has too many buttons for different things and too much loading screens for opening and testing levels. An option to group the buttons of certain actions into one would be good and would help make the creation of levels easier