Re: What was the golden age of SMBX, in your opinion?
Posted: Thu Jul 01, 2021 1:47 am
Definitely right now
Forums for SMBX
https://www.smbxgame.com/forums/
what do you mean by "less drama" ?Ness-Wednesday wrote: ↑Tue Aug 17, 2021 11:05 pmI would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
Maybe I'm not looking hard enough, but the only drama I see gets shut down right away. And I've only seen it happen a handful of times within a half-year unlike the older eras. Looking at multiple archived forums, especially between CC12-SCC, drama was much easier to spark. Probably why the archives tell you to "Read at your own risk." lolmarioman2007 wrote: ↑Wed Aug 18, 2021 2:47 amwhat do you mean by "less drama" ?Ness-Wednesday wrote: ↑Tue Aug 17, 2021 11:05 pmI would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
To be fair, the current standards are to maintain the creativity we have today. Without them, most of the levels would be the repetitive switch-hunts from 2012-2015. I'll agree that they're at least not like what they were between 2016-2018.AirSeus wrote: ↑Fri Aug 20, 2021 2:55 amI'd say the golden ages are now and before 2016.
2016 - 2018 was a really weird time for the forums and the community in general, not in a good way either, I'd like to call it the two years that the community gatekeep'd the game as a whole, if you didn't meet their super harsh standards, you were pretty much shown the door or treated like a nobody. This place is so much better nowadays and I'm so glad that it is, standards have relaxed but they are still there, the community is friendly and not getting into as much beef as before and you don't see as many people with complexes shooing off everyone that didn't win a creator contest (The last thing was an exaggeration, but you get the point lmao).
If the community goes forward in the way it is now, it's going to be amazing.
Ness-Wednesday wrote: ↑Fri Aug 20, 2021 2:28 pmTo be fair, the current standards are to maintain the creativity we have today. Without them, most of the levels would be the repetitive switch-hunts from 2012-2015. I'll agree that they're at least not like what they were between 2016-2018.AirSeus wrote: ↑Fri Aug 20, 2021 2:55 amI'd say the golden ages are now and before 2016.
2016 - 2018 was a really weird time for the forums and the community in general, not in a good way either, I'd like to call it the two years that the community gatekeep'd the game as a whole, if you didn't meet their super harsh standards, you were pretty much shown the door or treated like a nobody. This place is so much better nowadays and I'm so glad that it is, standards have relaxed but they are still there, the community is friendly and not getting into as much beef as before and you don't see as many people with complexes shooing off everyone that didn't win a creator contest (The last thing was an exaggeration, but you get the point lmao).
If the community goes forward in the way it is now, it's going to be amazing.
Back in the time of 2016-2018 practically anything could stir up drama, especially bringing up other SMBX forums/versions or bringing up the unholy 2016 debate of whether there was such a thing as "too many custom GFX". It wasn't bad enough to stop people from being here but I'd be lying if I didn't say it was frustrating to constantly see and participate in.marioman2007 wrote: ↑Wed Aug 18, 2021 2:47 amwhat do you mean by "less drama" ?Ness-Wednesday wrote: ↑Tue Aug 17, 2021 11:05 pmI would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
Oh my, don't remind me. I remember when an innocent level/episode/project thread was enough to start a war between 38A supporters and SMBX2 supporters. It wasn't fun.AirSeus wrote: ↑Sat Aug 21, 2021 2:58 amBack in the time of 2016-2018 practically anything could stir up drama, especially bringing up other SMBX forums/versions or bringing up the unholy 2016 debate of whether there was such a thing as "too many custom GFX". It wasn't bad enough to stop people from being here but I'd be lying if I didn't say it was frustrating to constantly see and participate in.marioman2007 wrote: ↑Wed Aug 18, 2021 2:47 amwhat do you mean by "less drama" ?Ness-Wednesday wrote: ↑Tue Aug 17, 2021 11:05 pmI would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
Ah yes times were so better than others all the bugs and crashes, not having certain npcs like the chucks etc etc yadda yadda
I don't want to participate in "holy wars", but I'll tell my opinion: SMBX2 while it is cool by its functionality, scripting systems, and lots of new in-game items, it's huge and heavy as Titanic and requires a much more powerful computer than usually. Additionally, it's a hack over vanilla SMBX 1.3 executable blob and isn't a standalone engine.Sonya Sanchez wrote: ↑Mon Oct 04, 2021 7:01 pmAh yes times were so better than others all the bugs and crashes, not having certain npcs like the chucks etc etc yadda yadda
ok, and?Wohlstand wrote: ↑Mon Oct 04, 2021 8:01 pmI don't want to participate in "holy wars", but I'll tell my opinion: SMBX2 while it is cool by its functionality, scripting systems, and lots of new in-game items, it's huge and heavy as Titanic and requires a much more powerful computer than usually. Additionally, it's a hack over vanilla SMBX 1.3 executable blob and isn't a standalone engine.Sonya Sanchez wrote: ↑Mon Oct 04, 2021 7:01 pmAh yes times were so better than others all the bugs and crashes, not having certain npcs like the chucks etc etc yadda yadda
At least, two major factors: