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Re: What was the golden age of SMBX, in your opinion?

Posted: Thu Jul 01, 2021 1:47 am
by PROX
Definitely right now

Re: What was the golden age of SMBX, in your opinion?

Posted: Thu Jul 01, 2021 5:05 am
by Alagirez
From activity aspect : Around 2015-2017, when ToB episodes and BE8 still a thing.

Re: What was the golden age of SMBX, in your opinion?

Posted: Thu Jul 01, 2021 7:13 am
by Cedur
1) what is BE8

2) also rip Mix World 3

Re: What was the golden age of SMBX, in your opinion?

Posted: Tue Aug 17, 2021 11:05 pm
by Ness-Wednesday
I would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...

Re: What was the golden age of SMBX, in your opinion?

Posted: Wed Aug 18, 2021 2:47 am
by Marioman2007
Ness-Wednesday wrote:
Tue Aug 17, 2021 11:05 pm
I would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
what do you mean by "less drama" ?

Re: What was the golden age of SMBX, in your opinion?

Posted: Wed Aug 18, 2021 3:59 am
by Ness-Wednesday
marioman2007 wrote:
Wed Aug 18, 2021 2:47 am
Ness-Wednesday wrote:
Tue Aug 17, 2021 11:05 pm
I would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
what do you mean by "less drama" ?
Maybe I'm not looking hard enough, but the only drama I see gets shut down right away. And I've only seen it happen a handful of times within a half-year unlike the older eras. Looking at multiple archived forums, especially between CC12-SCC, drama was much easier to spark. Probably why the archives tell you to "Read at your own risk." lol

Re: What was the golden age of SMBX, in your opinion?

Posted: Wed Aug 18, 2021 4:23 am
by Core
I find 2014-2018 to be the golden age of SMBX community... While there is tools now and so on, activity is not that huge anymore, at least on forums..

Re: What was the golden age of SMBX, in your opinion?

Posted: Wed Aug 18, 2021 2:01 pm
by TheNightingale
The golden age of SMBX itself is happening right now because of the game being much bigger. The golden age of the community was probably a lot before I joined; I have read lots of old posts from this forum and I think 2014 has been the best year for the community, and maybe 2015 and 2016 too

Re: What was the golden age of SMBX, in your opinion?

Posted: Wed Aug 18, 2021 4:34 pm
by ThePieSkyHigh
Probably not when I was active, tho

Re: What was the golden age of SMBX, in your opinion?

Posted: Fri Aug 20, 2021 2:55 am
by AirSeus
I'd say the golden ages are now and before 2016.

2016 - 2018 was a really weird time for the forums and the community in general, not in a good way either, I'd like to call it the two years that the community gatekeep'd the game as a whole, if you didn't meet their super harsh standards, you were pretty much shown the door or treated like a nobody. This place is so much better nowadays and I'm so glad that it is, standards have relaxed but they are still there, the community is friendly and not getting into as much beef as before and you don't see as many people with complexes shooing off everyone that didn't win a creator contest (The last thing was an exaggeration, but you get the point lmao).

If the community goes forward in the way it is now, it's going to be amazing.

Re: What was the golden age of SMBX, in your opinion?

Posted: Fri Aug 20, 2021 2:28 pm
by Ness-Wednesday
AirSeus wrote:
Fri Aug 20, 2021 2:55 am
I'd say the golden ages are now and before 2016.

2016 - 2018 was a really weird time for the forums and the community in general, not in a good way either, I'd like to call it the two years that the community gatekeep'd the game as a whole, if you didn't meet their super harsh standards, you were pretty much shown the door or treated like a nobody. This place is so much better nowadays and I'm so glad that it is, standards have relaxed but they are still there, the community is friendly and not getting into as much beef as before and you don't see as many people with complexes shooing off everyone that didn't win a creator contest (The last thing was an exaggeration, but you get the point lmao).

If the community goes forward in the way it is now, it's going to be amazing.
To be fair, the current standards are to maintain the creativity we have today. Without them, most of the levels would be the repetitive switch-hunts from 2012-2015. I'll agree that they're at least not like what they were between 2016-2018.

Re: What was the golden age of SMBX, in your opinion?

Posted: Sat Aug 21, 2021 2:56 am
by AirSeus
Ness-Wednesday wrote:
Fri Aug 20, 2021 2:28 pm
AirSeus wrote:
Fri Aug 20, 2021 2:55 am
I'd say the golden ages are now and before 2016.

2016 - 2018 was a really weird time for the forums and the community in general, not in a good way either, I'd like to call it the two years that the community gatekeep'd the game as a whole, if you didn't meet their super harsh standards, you were pretty much shown the door or treated like a nobody. This place is so much better nowadays and I'm so glad that it is, standards have relaxed but they are still there, the community is friendly and not getting into as much beef as before and you don't see as many people with complexes shooing off everyone that didn't win a creator contest (The last thing was an exaggeration, but you get the point lmao).

If the community goes forward in the way it is now, it's going to be amazing.
To be fair, the current standards are to maintain the creativity we have today. Without them, most of the levels would be the repetitive switch-hunts from 2012-2015. I'll agree that they're at least not like what they were between 2016-2018.

God don't remind me of the 56 hour long switch-hunt levels LOL. I feel ashamed to admit that I made at least a few of them.

Added in 2 minutes 26 seconds:
marioman2007 wrote:
Wed Aug 18, 2021 2:47 am
Ness-Wednesday wrote:
Tue Aug 17, 2021 11:05 pm
I would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
what do you mean by "less drama" ?
Back in the time of 2016-2018 practically anything could stir up drama, especially bringing up other SMBX forums/versions or bringing up the unholy 2016 debate of whether there was such a thing as "too many custom GFX". It wasn't bad enough to stop people from being here but I'd be lying if I didn't say it was frustrating to constantly see and participate in.

Re: What was the golden age of SMBX, in your opinion?

Posted: Tue Aug 24, 2021 5:13 am
by Luna
AirSeus wrote:
Sat Aug 21, 2021 2:58 am
marioman2007 wrote:
Wed Aug 18, 2021 2:47 am
Ness-Wednesday wrote:
Tue Aug 17, 2021 11:05 pm
I would say 2019-present is the golden age of SMBX. The creativity, accessibility to lua and new features, level contests improving quality-wise (besides AVLC), and episodes breaking boundaries like Subzero Heroes just to name a few. Sure, the activity on the forums is incomparable to 2014-2015, but you have many users in the SMBX server. There's also significantly less drama than 2016-2018, probably even within the community's history overall. What I find impressive is that SMBX still has room to improve. The past 2-years are only the beginning. I'm curious what Redigit thinks about the current state of SMBX? Or if he's even aware about it...
what do you mean by "less drama" ?
Back in the time of 2016-2018 practically anything could stir up drama, especially bringing up other SMBX forums/versions or bringing up the unholy 2016 debate of whether there was such a thing as "too many custom GFX". It wasn't bad enough to stop people from being here but I'd be lying if I didn't say it was frustrating to constantly see and participate in.
Oh my, don't remind me. I remember when an innocent level/episode/project thread was enough to start a war between 38A supporters and SMBX2 supporters. It wasn't fun.

Re: What was the golden age of SMBX, in your opinion?

Posted: Tue Aug 24, 2021 9:05 pm
by FutureNyanCat
From what I've heard, wow... that really sucks. I'm thankful though that I dropped from the community for a while because of stuff like Geometry Dash and Undertale, etc. The standards and rules are better now, after all of this mess.

Re: What was the golden age of SMBX, in your opinion?

Posted: Mon Sep 13, 2021 7:43 pm
by Knux
2009-10, as Redigit was still developing SMBX, and the introduction of slopes and water was very exciting.
Then, idk, whenever they started being able to get to the game's code. Between 2011-15 (im guessing roughly) we'd sort of figured out most of the engine's limits and capabilities that it was rare to see something truly ground-breaking.

Re: What was the golden age of SMBX, in your opinion?

Posted: Sun Oct 03, 2021 8:10 pm
by Sapphire Bullet Bill
When 2.0 didn't exist

Re: What was the golden age of SMBX, in your opinion?

Posted: Mon Oct 04, 2021 7:01 pm
by Sonya Sanchez
Sapphire Bullet Bill wrote:
Sun Oct 03, 2021 8:10 pm
When 2.0 didn't exist
Ah yes times were so better than others all the bugs and crashes, not having certain npcs like the chucks etc etc yadda yadda

Re: What was the golden age of SMBX, in your opinion?

Posted: Mon Oct 04, 2021 8:01 pm
by Wohlstand
Sonya Sanchez wrote:
Mon Oct 04, 2021 7:01 pm
Sapphire Bullet Bill wrote:
Sun Oct 03, 2021 8:10 pm
When 2.0 didn't exist
Ah yes times were so better than others all the bugs and crashes, not having certain npcs like the chucks etc etc yadda yadda
I don't want to participate in "holy wars", but I'll tell my opinion: SMBX2 while it is cool by its functionality, scripting systems, and lots of new in-game items, it's huge and heavy as Titanic and requires a much more powerful computer than usually. Additionally, it's a hack over vanilla SMBX 1.3 executable blob and isn't a standalone engine.

Re: What was the golden age of SMBX, in your opinion?

Posted: Tue Oct 05, 2021 6:03 am
by Enjl
Wohlstand wrote:
Mon Oct 04, 2021 8:01 pm
Sonya Sanchez wrote:
Mon Oct 04, 2021 7:01 pm
Sapphire Bullet Bill wrote:
Sun Oct 03, 2021 8:10 pm
When 2.0 didn't exist
Ah yes times were so better than others all the bugs and crashes, not having certain npcs like the chucks etc etc yadda yadda
I don't want to participate in "holy wars", but I'll tell my opinion: SMBX2 while it is cool by its functionality, scripting systems, and lots of new in-game items, it's huge and heavy as Titanic and requires a much more powerful computer than usually. Additionally, it's a hack over vanilla SMBX 1.3 executable blob and isn't a standalone engine.
ok, and?

is this why you never implemented our feature requests for 4 years now? :cry::cry:

Re: What was the golden age of SMBX, in your opinion?

Posted: Tue Oct 05, 2021 6:25 am
by Wohlstand
Enjl wrote:
Tue Oct 05, 2021 6:03 am
is this why you never implemented our feature requests for 4 years now? :cry::cry:
At least, two major factors:
  • The old 2014ish bad-designed code that requires a huge rework that I wasn't able to actually start at all, because of lots of other "important" tasks from all sides. Only recently the exact plan of the major rebuild of all Moondust Project components was been placed for the work. I want to get rid of the old 2014ish code base and redesign the whole system. Otherwise, the current codebase hurts, I already told that many years ago. (See the exact example where I added new controls, to add one damned field, I am required to change 5 far places of the whole project), and, rethink the architecture of Moondust Engine to make it is a good and robust thing for new projects and don't rely on any old bugs. For old bugs, I made TheXTech that keeps the full backward compatibility and has the "compat.ini" file that allows to fine tune the compatibility for levels and episodes that require exact bugs for the work.
  • Since the foundation in 2016, SMBX2 wasn't treated as something mainstream, because it still being not a standalone engine that you can simply build from sources and run on any random ARM board to enjoy the nice game.