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[Block Pack] SMW Bonus Blocks! v1.0

Posted: Sun Apr 25, 2021 3:58 pm
by Blake Izayoi
Do you remember the Bonus Blocks from Super Mario World, where if you hit them when you've collected 30 or more coins, you'd get a 1-Up? That's been ported into SMBX now, thanks to MrDoubleA and me!

Currently, the pack comes with the standard Bonus Block, and a Moon Bonus Block that gives you a 3-Up Moon if you've collected 75 or more coins.
The pack also contains a reskinned SMB3 hit block, so there isn't a sudden style change when you hit the Bonus Block!

Here's some .gifs to show off the blocks.
Showoff: show
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Here's the download if you'd like to use these blocks!
download: show
Hopefully I can expand this pack in the future. For consistency, it'll also be included in my next GFX pack update.
Let me know of any code errors / issues if they pop up and I'll try my absolute best to fix them.

Re: [Block Pack] SMW Bonus Blocks! v1.0

Posted: Sun Apr 25, 2021 4:01 pm
by Emral
Interesting approach. I think it would've also been fun if the block spat out its in-editor configured contents if the coin limit is reached, and otherwise just a coin. Could also use extra settings to make the coin requirement configurable!

Re: [Block Pack] SMW Bonus Blocks! v1.0

Posted: Sun Apr 25, 2021 4:36 pm
by Blake Izayoi
Enjl wrote:
Sun Apr 25, 2021 4:01 pm
Interesting approach. I think it would've also been fun if the block spat out its in-editor configured contents if the coin limit is reached, and otherwise just a coin. Could also use extra settings to make the coin requirement configurable!
The plan for the future was to add settings for a configurable coin requirement, but I never thought about also allowing a player to set the NPC contained within in the editor! This is a really good idea, thank you. I'll see if I can work on it some time in the future.

Re: [Block Pack] SMW Bonus Blocks! v1.0

Posted: Sun Apr 25, 2021 10:07 pm
by DisasterMaster
Hatsune Blake wrote:
Sun Apr 25, 2021 4:36 pm
Enjl wrote:
Sun Apr 25, 2021 4:01 pm
Interesting approach. I think it would've also been fun if the block spat out its in-editor configured contents if the coin limit is reached, and otherwise just a coin. Could also use extra settings to make the coin requirement configurable!
The plan for the future was to add settings for a configurable coin requirement, but I never thought about also allowing a player to set the NPC contained within in the editor! This is a really good idea, thank you. I'll see if I can work on it some time in the future.
By allowing both coin requirement and content to be customized, you would only then need one block. This could make for some cool custom levels involving precise coin collection.

Are you going to feature a few of the other Bonus Blocks such as:

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The Guessing Game Block, which features three blocks you have to guess in a correct order to reveal a 1-up (or in SMBX's case, a customizable npc).

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The Roulette Block, which cycles between 4 power-ups in SMW. For SMBX, you could customize the npcs to cycles between and rate of cycling.