So I'm trying to use block and background configurations in my level, but they don't seem to be working. The framespeed configuration for blocks isn't seeming to be working, and the same issue is happening with the priority configuration for background objects. What's even odder is that it seems to work perfectly in the level editor, but not the level tests. Here's my assets:
Block 30 graphics:

Block 406 graphics:

block-30.txt:
framespeed=4
block-306.txt:
frames=4
framespeed=4
both bgo-45.txt and bgo-46.txt:
priority=-85
Background priority not working:

If there isn't a plain solution to this, could I at least change the values in lua?
Thanks in advance.