Path Problem

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Firesonic225
Bob-Omb
Bob-Omb
Posts: 23
Joined: Sun Mar 29, 2020 12:31 am

Path Problem

Postby Firesonic225 » Fri Apr 16, 2021 9:06 am

I've been working on a world map, and I've noticed something. This circular path (Which I believe is called Path Cell ID 3) shows my entire path whenever I use it, which I don't wanna have happen. Is there any way to use it without this happening, since without that, level icons (Known as Level Entry Point ID 39 and ID 40) will basically be useless...


I'm using SMBX2 btw

MrDoubleA
Edward
Edward
Posts: 396
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?

Re: Path Problem

Postby MrDoubleA » Fri Apr 16, 2021 9:17 am

The graphic of the path is irrelevant, you can always walk to adjacent paths. You just have to make sure that there aren't any separate paths next to each other.

Firesonic225
Bob-Omb
Bob-Omb
Posts: 23
Joined: Sun Mar 29, 2020 12:31 am

Re: Path Problem

Postby Firesonic225 » Fri Apr 16, 2021 9:24 am

I don't think I understand... The whole issue is this level path forces all my pathways to show, instead of just stopping at that one level, like most level icons work. I just wanna stop that from happening so I can use that path to make the large red and yellow level icons and make it not look weird...

MarioLover64
Spike
Spike
Posts: 259
Joined: Fri Apr 26, 2019 6:09 pm

Re: Path Problem

Postby MarioLover64 » Fri Apr 16, 2021 10:24 am

Dont place paths below levels then


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