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SMB3 Fake Items and Enemies

Posted: Wed May 21, 2014 10:11 pm
by FanofSMBX
Here are some crazy objects for a scrapped level.
Credits:
Diamondback
Martroid98
TryLouBliss
Redigit
Luffy
Legend-tony980
Yoshi64
Mushroom -> Poison Mushroom
Poison Mushroom -> Mushroom
Fire Flower -> Fire Snake
Ice Flower -> Snow Muncher
Leaf -> Boo
Tanooki Suit -> Thwimp
Hammer Suit -> Hammer Bros Hammer
SMB2 Spikes -> Coin
SMB3 Bush -> Key
Key -> Door
Bully -> Toad
SMW Ninji -> Kuribo Shoe
Paragoomba -> Leaf
Thwomp -> Tanooki Suit
Red Snifit - Fire Flower
Image
http://speedy.sh/sSFTR/Randoms.zip

Re: SMB3 Fake Items and Enemies

Posted: Thu May 22, 2014 9:56 am
by FutureNyanCat
Where am I supposed to use these stuff?

Re: SMB3 Fake Items and Enemies

Posted: Thu May 22, 2014 10:55 am
by Enjl
FutureNyanCat2014 wrote:Where am I supposed to use these stuff?
In SMBX, of course. What did you think?

It seems to be a nice concept, although I don't know why you included the Kuribo's shoe. That one is hardcoded. Or do you mean that every Ninji now looks like a Kuribo Shoe?

Re: SMB3 Fake Items and Enemies

Posted: Thu May 22, 2014 10:57 am
by FanofSMBX
Yes.

Re: SMB3 Fake Items and Enemies

Posted: Thu May 22, 2014 10:59 am
by Enjl
That's clever! I can imagine more replacements, for example a sqishy upside-down goombob instead of a springboard, or the SMB2 Ninjis being said springboards.

Re: SMB3 Fake Items and Enemies

Posted: Sat May 24, 2014 4:36 am
by bossedit8
Ouch. This will lead you into trouble but nice anyway. Well, that does not deserve to a normal mario game overall by power up killer.

Re: SMB3 Fake Items and Enemies

Posted: Sun May 25, 2014 11:37 pm
by crusher169
i would really like to see more of these.
example: the smb3 exit (with the mushroom star and fire flower cycle) becoming a thwomp (with a .txt making it have 1 frame and different size)