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Retro Escapade

Posted: Wed May 21, 2014 3:47 pm
by Mable
Omg i haven't done a level since 2009 and now this????

Well yeah this is my first level i ever maked with SMBX so far now i am so gonna post this here because i so much wanna know your minds on this first level i made soooooo i want you trying it out.
There is not much saying here anyway so yeah this took 3 days which should be a good time amount this is not rushed in anyway and it is tested aswell. This has 3 sections aswell in which you start in the first and travel trough a pipe into a small underground and come out in the overworld again where you walk for the exit. There are no fire flowers only mushrooms since this is a kinda easy level so far. Also at the start you can choose who you wanna be (From Mario, Luigi, Toad or Peach all of them are SMB1 styled)

The Theme is only SMB1 in this level.

Time for screenshit:

Spoiler: show
Image
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Le download.

Those stars are stealed borrowed from reghrhre.
rar
Image

zip
Image

Credit time

SMB1 Grass - Valtteri + Yoshi Island + Red Yoshi + Road Runner
SMB1 Reshaded Enemies - MarioWizzerd
SMB1 Red-Green - Redigit + Road Runner
SMB1 Spring Green - Valtteri
SMB1-styled SMB2J Trees - Valterri
SMB1 Grass - MarioWizzard
SMB1 Trampolin Green - Dr. SVH
SMB1 Star Flag - Valtteri
SMB1 Styled (Exit) - TLtimelord
SMB1 Playable Mario&Luigi - Dr. SVH + Mike
SMB1 Playable Peach&Toad- NSPBWii
SMB1 Big Brown - joao564
SMB1 Red Paragoomba - Tulip
SMB1 Cloud Light Blue - litchh

Re: Retro Escapade

Posted: Wed May 21, 2014 6:04 pm
by sleepy
this level is amazing 10/10
would play again
wow
much amaze

Re: Retro Escapade

Posted: Wed May 21, 2014 6:12 pm
by reghrhre
sleepy wrote:this level is amazing 10/10
would play again
wow
much amaze
Don't be rude and be serious

Re: Retro Escapade

Posted: Wed May 21, 2014 9:32 pm
by sleepy
reghrhre wrote:
sleepy wrote:this level is amazing 10/10
would play again
wow
much amaze
Don't be rude and be serious
here

Retro Escapade
Overall
This was a nice level. Reminded me a lot of SMB1 (which I'm pretty sure was the point lol). I really liked the big Goombas, something different.

Aesthetics: Great. The scenery was well placed, although the clouds at the first section looked randomly placed, but that's just me.
Difficulty: Average. Not that every level has to be Kaizo-hard to Nintendo-easy.
Level Design: A++. Land was always varied, which is something I really like. Things in Mario aren't normal, why should land be normal :P You pulled off the layout superbly. As for enemy placement, it's pretty good. The instances with the flying fish and the big Goombas (no insults on your design, I just flat out hate fish!) seemed a bit hard to me.

I don't give out scores, as that usually pisses someone off one way or another. So I will just say this: For this being your first level since 2009, it's excellent.

really trying not to be official with all the amazing bbcodes not that i even want to be level judge

Re: Retro Escapade

Posted: Thu May 22, 2014 10:37 am
by Zant
The giant goomba has 1x1 pixels.
Other than that the level looks pretty good!

Re: Retro Escapade

Posted: Thu May 22, 2014 2:35 pm
by YTsupertyrusland23
GrätselBüchner wrote:Omg i haven't done a level since 2009 and now this????

Well yeah this is my first level i ever maked with SMBX so far now i am so gonna post this here because i so much wanna know your minds on this first level i made soooooo i want you trying it out.
There is not much saying here anyway so yeah this took 3 days which should be a good time amount this is not rushed in anyway and it is tested aswell. This has 3 sections aswell in which you start in the first and travel trough a pipe into a small underground and come out in the overworld again where you walk for the exit. There are no fire flowers only mushrooms since this is a kinda easy level so far. Also at the start you can choose who you wanna be (From Mario, Luigi, Toad or Peach all of them are SMB1 styled)

The Theme is only SMB1 in this level.

Time for screenshit:

Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Le download.

Those stars are stealed borrowed from reghrhre.
rar
Image

zip
Image

Credit time

SMB1 Grass - Valtteri + Yoshi Island + Red Yoshi + Road Runner
SMB1 Reshaded Enemies - MarioWizzerd
SMB1 Jumping Piranha Plant - Chad
SMB1 Red-Green - Redigit + Road Runner
SMB1 Spring Green - Valtteri
SMB1-styled SMB2J Trees - Valterri
SMB1 Grass - MarioWizzard
SMB1 Star Flag - Valtteri
SMB1 Styled (Exit) - TLtimelord
SMB1 Playable Mario&Luigi - Dr. SVH + Mike
SMB1 Playable Peach&Toad- NSPBWii
SMB1 Big Brown - joao564
SMB1 Red Paragoomba - Tulip
SMB1 Cloud Light Blue - litchh
really sceenshit -_-

Re: Retro Escapade

Posted: Thu May 22, 2014 2:39 pm
by zlaker
What was the point of quoting it?

Re: Retro Escapade

Posted: Thu May 22, 2014 2:41 pm
by YTsupertyrusland23
Ice wrote:What was the point of quoting it?
sorry it was boken for me so I fix it ice?

Re: Retro Escapade

Posted: Fri May 23, 2014 1:03 pm
by Mable
Don't worry i will call it screenfuck next time if that is okay.

Re: Retro Escapade

Posted: Fri May 23, 2014 3:12 pm
by TLtimelord
Time for another review, who cares that sleepy made one as well c:

Anyways, the level looked really good when it came to visual appeal. I like the addition of the giant goomba as well as the 8-bit enemies put into 16-bit format. Although, the venus fire trap and the jumping piranha plant don't look good with the classic styled red and green piranha plants, so I suggest changing either changing the special piranha plants to fit the classic-16bit-drawn piranha plants or change the classic piranha plants to fit the jumping and venus plants. (Gee was that worded horribly) I'd also like to note that some of the grass in the ground doesn't have shadows while the above-ground does, which in most cases looked pretty awkward. I really liked the SMB1 playable graphics, however, they did REALLY slow down my toaster of a computer.

The level's gameplay played pretty well for a classic SMB1 level, which is hard and almost annoying at some places. The level was really long, which I was not prepared for, but I'm glad you put in a midpoint, which was inconvieniently placed after the jumping fish area.
Starting with the first section, I'm able to choose between Mario, Luigi, Toad, and peach, who are all in SMB1 style instead of peach (I find that strange, but it doesn't affect the gameplay). After some few screens, I came across the floating piece of land where I could choose to jump to my death to the water below. Now I'd like to note it looks pretty misleading from the practically useless cheep-cheep jumping very low there, so either get rid of the water in that area. Other than that, it plays pretty regularly and smoothly all the way through the fish area and into the cave, which has the horrible 8-bit SMB1 music (It's not your fault, it's Redigit's fault for adding this shitty music). The last section, which goes back to a grassland, is most likely the best section of the level, where it gains some steeper hills that look really good! Although, it almost balances out because of the lazily put SMB1 styled roulette (I'm liking that roulette ;)). It would look much better if you put some sort of black shadow; it really wouldn't hurt the level's quality at all. The 1-up mushrooms were in interesting places which I probably wouldn't put them, so good job in adding secret rewards.

With the breakdown aside, it was for the most part a pretty good SMB1 styled level, including a lot of classic SMB1 aspects. The level had a hard but fair difficulty and overall had great graphical appeal and gameplay. One of the better side-scrolling levels I've seen.

6.5/10

Re: Retro Escapade

Posted: Sat May 24, 2014 5:09 am
by Mable
Update Post:

As said on TNTtimelord his review i added a black shadow background for the roulette. I removed the Jumping and Venus Fire Trap so it only has the normal ones the Green and Red one. I removed the cheeps and the misleading water also. The only thing i can't fix is the thing with the Grass in the Ground as it randomly seems to pop out either with a black thing or not even though it's the same graphic.

If someone finds anymore fixes or suggestions pls state them in a review or just simple so.(Can't fix the 1x1 Mega Goomba though)

Re: Retro Escapade

Posted: Sat May 24, 2014 5:24 am
by bossedit8
This is not an updated version of your level so sorry about that...



Original YT Video Link Link: http://www.youtube.com/watch?v=QR4yuwBYPk4

Re: Retro Escapade

Posted: Sat May 24, 2014 6:31 am
by Mable
That's okay for me thx Bossedit8.

Re: Retro Escapade

Posted: Sat May 24, 2014 2:47 pm
by HeroLinik
Level Review #13: Retro Escapade by GrätselBuchner

Reviewed by castlewars.


Level Design: 7.43/10
Yeah, this level was interesting. This level appears to be a throwback to the classic SMB1 levels, and the design adheres faithfully to that, but then new design elements are added in so it feels like a fusion of the old and the new, and I liked the grass tiles being placed inside one another creating a layered texture. The level was a bit long though but I'm not taking off many points for that because there was a checkpoint added, and the gameplay was mainly linear, and it felt mainly like a run 'n jump without any dynamical events involved. However I liked the fact that the player goes through various environments at the halfway point as it goes into a cave and then resurfaces, so it's not too bland, and as TNTtimelord said, I like how you added in hills to make it feel less flat and more like life is breathed into this level. However, there are a few tight spots at certain parts, and this is particularly the result of the ? block placement - many of them are placed unfairly and often around groups of enemies, so it'll be hard dodging them as they appear. Also, one of the invisible blocks in section 2 is unfairly placed and if the player hits it they'll inevitably get hit by a Koopa. The level starts out quite well in terms of everything as well, including decoration and enemies, but then the level's design seems to just fizzle out at the end - there is a certain steps block structure near the end of the level, and if the player is unlucky enough to get trapped on the other side, they'll be stuck there unless they chose Luigi. However, you still did a good job in design, and for an underused level style it excels pretty well.

Music: 8.5/10
Don't blame yourself, GrätselBuchner - it's not your fault the 8-bit music clashes terribly with the 16-bit graphics in the underground section - blame Redigit. He was the one that put that music in, and you had no choice, but you could at least have used the SMB3 underground theme as that was the actual underground theme in the SNES remake of SMB1. That aside, the SMB1 music in the overworld sections fits really well, and it actually is as fitting as it gets.

Graphics: 8.11/10
You used good graphical choices throughout, and this level had good aesthetics. The tiles being placed one inside another provides a nice layered texture, which was mentioned earlier, but here it's been used all the time so the tileset isn't just boring, but it has some dynamism involved. The level was extremely decorated as well, and that doesn't fizzle out with the level's design - the level stays decorated throughout. However there are a few cut-offs - look in the underground section for example - right at the bottom there is a tiny cut-off between the grass BGOs and the underground tiles - I would say refrain from using those and use proper underground BGOs yet recolored to SMB1 style. Cut-off is also the case on the small platforms in section 2 three-quarters of the way into the level - it's the case of the grass tiles again, but it's on the sides; there is a tiny gap between the edge of the BGO and the tile corner. In terms of clash, the whole thing is just pure SMB1, and you even tried to avoid it by using SMB1 style for even the characters, although it does take a long time waiting between initiating a playthrough and then actually playing the level. There are nearly no clashes whatsoever, save for the grass tiles inside the cave, which doesn't fit, and the SMB3 fireball from the Venus Fire Trap, which should really be SMB1 styled. As for the styling, I like the way that even SMB3-based enemies have been recolored into the SMB1 style, in particular the Grand Goomba, even though its death effect is missing.

NPC Placement: 7.2/10
The NPC placement was not so good. Most of this level appears to suffer from a problem of enemy overuse. If you take a look at certain areas in section 1, Goombas appear to be overused, as well as red Koopa overuse. However, the most striking example of this is the jumping Cheep-Cheep spam near the end, so try cutting down on their usage. It may not appear like it, but they are actually spammed and a false move can result in damage, and this is also the case with the Koopa Troopas - around invisible blocks they can unfairly damage the player, particularly in section 2, as mentioned earlier. In terms of powerups, this level has way too many 1-Ups, and they all seem to be placed in strange spots, and one of them is placed in an invisible block that can hinder the player's jump as soon as it is struck. Then there are only mushrooms as the powerups in this level. It may add a layer of difficulty, but they're not placed properly - they're clumped together in one spot and then there are nearly no mushrooms for long stretches of the level, considering it's really long. However, there was a lot of variety in the enemies used, ranging from simple Goombas and Koopas to red Piranha Plants and Grand Goombas, so it's not all that monotonous. The level's exit, a Goal Panel, also appears to have just been placed in a hurry-scurry manner as if to quickly end the level, which provides evidence that this level was rushed in some parts.

Overall Result: 7.81/10 (Level Status: Pretty Good)
Nice level. Just tone down on the enemy placement and the 1-Up placement, as well as fix the clashes and cut-offs, and you should be ready to go and make better levels.

Re: Retro Escapade

Posted: Sat May 24, 2014 3:02 pm
by Raster
This level is great. I felt like I was playing a special level of SMB1.

The graphics look OK, but there are a few graphical errors that should be addressed. First off, the effects as Toad and Peach look different for some reason. Secondly, there are quite a few cutoffs, and there is a large portion of ground floating in mid-air. That looks pretty weird. I do like how the ground is multi-layered, however, because it made the level look more appealing and interesting. I also think you should have used the default SMB1 background objects instead of the Lost Levels one, but it looks good nonetheless.

Gameplay-wise, this level was good, but there are problems that make it less enjoyable. For example, in the first section, the water looks as if the player can swim in it but that's not possible. It can only result in an unfair death. The jumping fish was a pretty cheap gimmick overall and I don't like it. The enemy variety is quite poor as you only encounter about 5 or 6 enemies, though that's understandable for this type of level. I didn't like the enemy spam in certain portions of the level. You should tone down the enemy spam especially near the hills area because it gets progressively frustrating to proceed. I also think the checkpoint should have been placed inside the cavern to balance the level's length. Since this level is pretty lengthy I expected more mechanics to spruce things up a bit. There are no Dragon Coins or powerups, which is a shame because the level would be a lot more enjoyable with some. All in all, it was pretty nice, but kinda unpolished. Oh, and the music in the cave section doesn't fit with the environment. I think it could be more refined, especially in the gameplay sector.

Re: Retro Escapade

Posted: Sat May 24, 2014 3:12 pm
by Mable
Thanks both of you maybe if i get more time i remake this somehow.


Even though i didn't think that i actually get into the pretty good i was thinking i get a much lower score for making a level in smbx the first time around.

Re: Retro Escapade

Posted: Sat May 24, 2014 3:15 pm
by Raster
The level was great for your first level in a long time. I'm looking forward to see your future levels.