npc walks in a direction unintentionally
Posted: Fri Mar 05, 2021 5:48 pm
Hello, the custom npc I'm doing has a small problem that I don't know how to solve, it was supposed to move back and forth, without having to change the v.direction (similar to birdo) using a timer as a reference, but even though I put the code below, it only walks in one direction, if someone could help me I would be grateful
Spoiler: show