Giant Land - short level

They're not that bad, but they're not that good either.

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KateBulka
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Giant Land - short level

Postby KateBulka » Wed May 21, 2014 6:45 am

hello guys, this is my first level in Topic, bossedit8 play my level.
[spoiler][img]https://i.postimg.cc/nczpcYwp/screen13.png[/img][/spoiler]

Download-https://www.mediafire.com/?21i3fk94aw5mvz1

Kyo
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Re: Giant Land - short level

Postby Kyo » Wed May 21, 2014 8:44 am

For those people that have trouble with the download link, copy and paste the link, and then remove the "s" from "https" and load the site. It should work. Also, Core, I'd recommend you to refrain from double posting. You can simply edit your topic instead, because your double post didn't have much of a purpose. Also, just a tip, press F12 next time when taking a screenshot instead, so it doesn't look as messed up as the current one.

I just played this level, and it's a nice and small level, quite fun to play. It kinda reminds me of Nintendo's Mario levels, but not only because of the background music, also because of the style and gameplay, and even the length. It has the length of a regular SMB3 level, which is fine in case this level was made for an episode. I definitely like the look of the giant mushrooms. I haven't seen that one before. The NPC placement is fine, except that I'm missing coins. There really isn't any coin in this level, except in the question- and brick blocks. I personally think a Mario-based level just needs coins. Zephyr made giant SMB3 coins, so you might want to use those. This level also lacks scenery variation. It is nicely decorated, but you only used the SMB1 grass as scenery. While the graphic choices weren't bad, you definitely needed to use more different sceneries, so this level is aesthetically more pleasing. I also don't really like the giant SMB1 blocks. They use 1x1 pixels, which doesn't work well in a level that mainly uses 2x2 pixels. But there isn't much to talk about otherwise. It's a decent level. If I would have to give this level a score, I'd probably rate it 6 out of 10. Good job.

Emral
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Re: Giant Land - short level

Postby Emral » Wed May 21, 2014 9:11 am

He did press F12. He just plays in fullscreen.

RudeGuy
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Re: Giant Land - short level

Postby RudeGuy » Wed May 21, 2014 9:47 am

A bit strange the background, it have the desert's clouds with green hills. But it looks good.

FutureNyanCat
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Re: Giant Land - short level

Postby FutureNyanCat » Wed May 21, 2014 10:34 am

Christian07 wrote:A bit strange the background, it have the desert's clouds with green hills. But it looks good.
The level is set in the afternoon. Desert backgrounds are also set in the afternoon. You should remember that.

KateBulka
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Re: Giant Land - short level

Postby KateBulka » Wed May 21, 2014 11:10 am

Thanks

TLtimelord
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Re: Giant Land - short level

Postby TLtimelord » Wed May 21, 2014 11:24 pm

I'd have to say, I like this level, for the most part.

Most of the visual appeal of the level was done fairly well, with the recolored SMB1 grass as well as the giant SMW Goombobs recolored to fit the style of the level. I especially like the giant mushrooms; they looked really and I can see them being used by other people. Did you make those?
In that aspect, they all looked appealing to the level, however, there is a couple things that balance it out. For the most part, it has to do with the giant SMB1 wood block. Please, if you ever plan remaking this level, get rid of it. It looks terrible and sticks out like a sore thumb, practically staring you in the face. The general color of the block does not go well coupled with the fact it has some 1x1 pixels, which do not mix with SMBX's default 2x2 sized pixels. The level also felt fairly empty besides the grass. It would have looked better with some of SMB3's big bushes or even some clouds in the sky.

The general gameplay was rather on par with a regular SMB3 level, which isn't a bad thing at all. I appreciated at the very beginning where you put the SMB3 bricks one block over so the edge wasn't right next to the slope, because big mario can get through there (if it were moved one block to the left, big mario or any character couldn't walk through. I see that mistake in even the best designers). The overall gameplay, being a very easy and very short level, was upbeat. The music really helps make the level cheerful and upbeat, too. I really wished it was longer though.

Other than that, there isn't much more to talk about this level other than the fact it's pretty average. I liked the general gameplay, which was nice and easy, but either fix or remove the big brown blocks completely.

I'd give it around a 4.5/10. Around average.

Kley
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Re: Giant Land - short level

Postby Kley » Fri May 23, 2014 7:43 pm

[quote="Core"]Thanks[/quote]

Refrain from one word posts. They're pointless bumps.

bossedit8
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Re: Giant Land - short level

Postby bossedit8 » Fri May 30, 2014 1:25 am



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