Postby Kyo » Wed May 21, 2014 8:44 am
For those people that have trouble with the download link, copy and paste the link, and then remove the "s" from "https" and load the site. It should work. Also, Core, I'd recommend you to refrain from double posting. You can simply edit your topic instead, because your double post didn't have much of a purpose. Also, just a tip, press F12 next time when taking a screenshot instead, so it doesn't look as messed up as the current one.
I just played this level, and it's a nice and small level, quite fun to play. It kinda reminds me of Nintendo's Mario levels, but not only because of the background music, also because of the style and gameplay, and even the length. It has the length of a regular SMB3 level, which is fine in case this level was made for an episode. I definitely like the look of the giant mushrooms. I haven't seen that one before. The NPC placement is fine, except that I'm missing coins. There really isn't any coin in this level, except in the question- and brick blocks. I personally think a Mario-based level just needs coins. Zephyr made giant SMB3 coins, so you might want to use those. This level also lacks scenery variation. It is nicely decorated, but you only used the SMB1 grass as scenery. While the graphic choices weren't bad, you definitely needed to use more different sceneries, so this level is aesthetically more pleasing. I also don't really like the giant SMB1 blocks. They use 1x1 pixels, which doesn't work well in a level that mainly uses 2x2 pixels. But there isn't much to talk about otherwise. It's a decent level. If I would have to give this level a score, I'd probably rate it 6 out of 10. Good job.