SMBX 1.4.4 Charging Chuck NPC

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BeyitBB
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SMBX 1.4.4 Charging Chuck NPC

Postby BeyitBB » Tue Feb 23, 2021 1:39 am

As you may know, the broozer in SMBX 1.4.4 and the chargin' chuck in SMW are similar in these ways:
- both always run towards you.
- both can break bricks (or turn blocks in SMW)
- both die when stomped on three times

I have recreated the chargin' chuck in SMW by replacing the broozer's graphics with the chuck's. This is a short preview of it in action :o :o :o :
Spoiler: show
Image
Below is the download link: No credit needed but please do not steal (claim that you made it). If there are any problems feel free to notify me, if not, keep chuckling (GET IT?)! :lol: :lol: :lol:

Tips (optional):
1. You could make an event for the birdo hit sound to be played when chargin' chuck is killed.
2. The text documents 'npc-324' and 'npc-261' can be edited according to your preference.
3. Attached inside is another npc's graphics which is the bouncin' chuck. You can change it's death effect (effect-137) to become a blank image, and then make an event to cause a chargin' chuck to show when the bouncin' chuck is killed.
4. If you want to make a bouncin' chuck that is stationary, use graphics expansion and replace both of the chuck's walking sprites with its idle sprite in the second set of graphics (on the right of the first set of graphics).

Murphmario
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Re: SMBX 1.4.4 Charging Chuck NPC

Postby Murphmario » Tue Feb 23, 2021 11:36 am

The NPC is improperly resized. You should always resize it by 200%.

MrDoubleA
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Re: SMBX 1.4.4 Charging Chuck NPC

Postby MrDoubleA » Tue Feb 23, 2021 1:52 pm

Somebody already made a set of fully scripted and fairly accurate chucks, but this still seems sorta neat.

BeyitBB
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Re: SMBX 1.4.4 Charging Chuck NPC

Postby BeyitBB » Tue Feb 23, 2021 6:41 pm

Murphmario wrote:
Tue Feb 23, 2021 11:36 am
The NPC is improperly resized. You should always resize it by 200%.
Well, I was having trouble resizing it at first. :( :( :( Anyway, thanks for the advice!
MrDoubleA wrote: Somebody already made a set of fully scripted and fairly accurate chucks, but this still seems sorta neat.
Thanks! :) :) :)


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