I tried doing it with big ? Blocks, as they were the only block sprites left. Why does the used block automatically revert to the base 2x2 collision? This wouldn't be an issue if Block Configuration was just as easy as NPC Configuration. Use CC on the vid for more info.
Re: How do I create Long ? Blocks?
Posted: Thu Feb 18, 2021 9:44 pm
by BeyitBB
I have recreated the long '?' block in the SMW style that looks like this:
You can refer to this level to see how I did it. Hope it helps!
Re: How do I create Long ? Blocks?
Posted: Fri Feb 19, 2021 1:34 am
by BeyitBB
I have an issue with watching the video so I cannot watch it...
Added in 3 hours 7 minutes 33 seconds:
Also, these graphics are made using SMBX 1.4.4 as there is an issue with SMBX2 (I cannot playtest levels or play episodes, but I am able to use the PGE editor, or else my computer will say that the game crashed).
Re: How do I create Long ? Blocks?
Posted: Fri Feb 19, 2021 12:09 pm
by TheGameyFireBro105
This is likely either an X2 issue or a Big Block issue.
Re: How do I create Long ? Blocks?
Posted: Sat Feb 27, 2021 6:58 pm
by Wiimeiser
Seems like an issue with X2. I tested it out and it worked for me, but upon being hit it changed to the leftmost tile of itself (because it's using a block that stays the same ID when hit). I don't know how 1.4.4 operates with changing how blocks behave, but with SMBX2 and 1.3 it appears everything to do with blocks is hardcoded in the original exe except for their graphics and bounds. No idea why it would crash, though, beyond a conflict with other code...
EDIT: It's not the collision that's the problem, it's the included player graphics.