Super Basic Mario Editor

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Marina » Wed Jun 24, 2015 1:29 pm

ungültig means invalid btw if that helps

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pilzinsel64 » Fri Jun 26, 2015 11:32 am

Luigifan2010 wrote:I tried translating that error

"Indicator name data can not be loaded because a ungultiger Index '' was read from the registry"

I don't know how accurate this is but from the looks of things, a registry value is corrupted.

Try the solution here: http://stackoverflow.com/questions/1798 ... -exception

Big thanks, but it don't help.
I remember ...
A few weeks ago worked version 1.0.1.3 yet and today
I have tried again to see if that still works, but also that no longer works.
The same error at the same time ...


EDIT:
A new error ...
Image

Axiom
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Fri Jun 26, 2015 12:31 pm

but what does it mean

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pilzinsel64 » Fri Jun 26, 2015 1:17 pm

Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Fri Jun 26, 2015 4:43 pm

Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
i program too you know, i used visual basic for 2 years before switching to C# and Java.

can you translate the error?

EDIT: i'm just gonna try it for myself now that ghosthawk put it on github
EDIT2: No issues for me. The latest version of the code is available at his GitHub repo, https://github.com/GhostHawk10/VSMBX-Source
Spoiler: show
Image

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Fri Jun 26, 2015 8:26 pm

Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
You're not exactly being clear here. Screenshots of what is wrong would be appreciated.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Fri Jun 26, 2015 8:31 pm

AeroMatter wrote:
Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
You're not exactly being clear here. Screenshots of what is wrong would be appreciated.
another factor: is he even running the latest source?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pilzinsel64 » Sat Jun 27, 2015 4:45 am

Luigifan2010 wrote:
AeroMatter wrote:
Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
You're not exactly being clear here. Screenshots of what is wrong would be appreciated.
another factor: is he even running the latest source?

Every Version does not working ...
Every Source does not working ...

Axiom
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Sat Jun 27, 2015 8:41 am

The only factor I can think of is that you're in another localisation. But then again, no one else has had this problem so it's weird

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Tue Jul 07, 2015 3:55 pm

Thwomps are added. Next up, boos.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Jul 11, 2015 4:32 pm



More AIs added.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby andreepika11233 » Sat Jul 11, 2015 5:07 pm

Your npcs are falling too fast and the spiny egg shell is too fast.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Jul 11, 2015 5:18 pm

andreepika11233 wrote:Your npcs are falling too fast and the spiny egg shell is too fast.
NPCs fall depending on the gravity level set.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Sun Jul 12, 2015 5:55 pm

Oh, nice, you can set a gravity level? That's a nice step up from SMBX on its own. Can you set it on a per-NPC basis or does it affect the whole level?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Jul 12, 2015 8:52 pm

Pseudo-dino wrote:Oh, nice, you can set a gravity level? That's a nice step up from SMBX on its own. Can you set it on a per-NPC basis or does it affect the whole level?
It's been a feature for a while now. It is on a whole level basis.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Sun Jul 12, 2015 11:02 pm

Why does VSMBX contain a PuP?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Jul 12, 2015 11:10 pm

SMBXxer wrote:Why does VSMBX contain a PuP?
What do you mean?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Sun Jul 12, 2015 11:13 pm

AeroMatter wrote:
SMBXxer wrote:Why does VSMBX contain a PuP?
What do you mean?
A potentially unwanted program, I got an alert from my security software.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Jul 12, 2015 11:20 pm

It might be the installer. I'll just upload the ZIP file from now on. Other people have said similar things are popping up.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Mon Jul 13, 2015 3:33 am

I found out the name of the PuP.
It is called Multiplug.
Is that something you used in dev?


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