Recreating Super Mario 3D World in SMBX

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AliForLyfe
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Recreating Super Mario 3D World in SMBX

Postby AliForLyfe » Tue Feb 09, 2021 12:12 pm

I'm looking for at least 40 people to make a 2D version of 2 levels from Super Mario 3D World for this thing I'm making. Fill out this form if you're interested (in spoiler).
Last edited by AliForLyfe on Wed Feb 10, 2021 7:28 pm, edited 1 time in total.

Marioman2007
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Re: Recreating Super Mario 3D World in SMBX

Postby Marioman2007 » Tue Feb 09, 2021 11:45 pm

Hello, Welcome to the forums.
AliForLyfe wrote:
Tue Feb 09, 2021 12:12 pm
I'm looking for at least 80 people
Don't you think it is too much for a level.
By the way you should check this out: https://www.youtube.com/watch?v=2T999KIQQRw

TheGameyFireBro105
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Re: Recreating Super Mario 3D World in SMBX

Postby TheGameyFireBro105 » Wed Feb 10, 2021 3:14 pm

I'm planning on doing Fort Fire Bros.

Spoiler: show
If you don't know why, read my username.
---------------------------------------------------------------------------

Dang it!!!! I put my username as GameyFireBro. Forgot that it's actually TheGameyFireBro105. Unless putting my chat username is ok.

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Re: Recreating Super Mario 3D World in SMBX

Postby Luna » Wed Feb 10, 2021 5:13 pm

What version are you going to use?

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Re: Recreating Super Mario 3D World in SMBX

Postby ElectriKong » Wed Feb 10, 2021 6:40 pm

DerEric wrote:
Wed Feb 10, 2021 5:13 pm
What version are you going to use?
SMBX2, but you have to look in the form to find that information.
AliForLyfe wrote: I'm looking for at least 80 people
Good luck getting that many people to make levels for your project. There isn't even anywhere near that many active users on these forums. Unless you are also branching out to other SMBX communities (and even then, you will still have a hard time getting 80+ unique people to contribute levels), you will have to allow people to make multiple levels if you want this project to come to fruition.

AliForLyfe
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Re: Recreating Super Mario 3D World in SMBX

Postby AliForLyfe » Wed Feb 10, 2021 7:17 pm

DerEric wrote:
Wed Feb 10, 2021 5:13 pm
What version are you going to use?
SMBX 2.0 Beta 3 or Beta 4

Added in 6 minutes 20 seconds:
Electriking wrote:
Wed Feb 10, 2021 6:40 pm
DerEric wrote:
Wed Feb 10, 2021 5:13 pm
What version are you going to use?
SMBX2, but you have to look in the form to find that information.
AliForLyfe wrote: I'm looking for at least 80 people
Good luck getting that many people to make levels for your project. There isn't even anywhere near that many active users on these forums. Unless you are also branching out to other SMBX communities (and even then, you will still have a hard time getting 80+ unique people to contribute levels), you will have to allow people to make multiple levels if you want this project to come to fruition.
My goal is to get at least 80 people to make levels by March 1, but if I don't make that goal then I'm gonna make the people that are contributing to this project make 2-3 levels instead of just 1.

Added in 5 minutes 44 seconds:
TheGameyFireBro105 wrote:
Wed Feb 10, 2021 3:14 pm
I'm planning on doing Fort Fire Bros.

Spoiler: show
If you don't know why, read my username.
---------------------------------------------------------------------------

Dang it!!!! I put my username as GameyFireBro. Forgot that it's actually TheGameyFireBro105. Unless putting my chat username is ok.
That's nice.

Saltlord
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Re: Recreating Super Mario 3D World in SMBX

Postby Saltlord » Thu Feb 11, 2021 3:04 am

AliForLyfe wrote:
Wed Feb 10, 2021 7:29 pm
My goal is to get at least 80 people to make levels by March 1, but if I don't make that goal then I'm gonna make the people that are contributing to this project make 2-3 levels instead of just 1.
I don't want to discourage you, but even if you were to find enough people for this in due time, a project of this scale would not be finished by the 1st of March.

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Re: Recreating Super Mario 3D World in SMBX

Postby Marioman2007 » Thu Feb 11, 2021 3:39 am

Saltlord wrote:
Thu Feb 11, 2021 3:04 am
AliForLyfe wrote:
Wed Feb 10, 2021 7:29 pm
My goal is to get at least 80 people to make levels by March 1, but if I don't make that goal then I'm gonna make the people that are contributing to this project make 2-3 levels instead of just 1.
I don't want to discourage you, but even if you were to find enough people for this in due time, a project of this scale would not be finished by the 1st of March.
See the OP, Now the goal is to get 40 people.

AliForLyfe
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Re: Recreating Super Mario 3D World in SMBX

Postby AliForLyfe » Thu Feb 11, 2021 11:15 am

marioman2007 wrote:
Thu Feb 11, 2021 3:39 am
Saltlord wrote:
Thu Feb 11, 2021 3:04 am
AliForLyfe wrote:
Wed Feb 10, 2021 7:29 pm
My goal is to get at least 80 people to make levels by March 1, but if I don't make that goal then I'm gonna make the people that are contributing to this project make 2-3 levels instead of just 1.
I don't want to discourage you, but even if you were to find enough people for this in due time, a project of this scale would not be finished by the 1st of March.
See the OP, Now the goal is to get 40 people.
My goal isn't to finish the project by March, it's to get the people to be part of the project by then. I'm hoping that the entire project will be finished by May or June 2021.

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Re: Recreating Super Mario 3D World in SMBX

Postby Teemster2 » Mon Feb 15, 2021 5:28 pm

AliForLyfe wrote:
Thu Feb 11, 2021 11:15 am
marioman2007 wrote:
Thu Feb 11, 2021 3:39 am
Saltlord wrote:
Thu Feb 11, 2021 3:04 am

I don't want to discourage you, but even if you were to find enough people for this in due time, a project of this scale would not be finished by the 1st of March.
See the OP, Now the goal is to get 40 people.
My goal isn't to finish the project by March, it's to get the people to be part of the project by then. I'm hoping that the entire project will be finished by May or June 2021.
Projects rarely get 2-3 people here working on them. Colabs are few and far between. You may need to do the bulk of the work but don't get discouraged.

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Re: Recreating Super Mario 3D World in SMBX

Postby BroccoliRampage » Tue Feb 16, 2021 6:10 pm

Teemster2 wrote:
Mon Feb 15, 2021 5:28 pm
AliForLyfe wrote:
Thu Feb 11, 2021 11:15 am
marioman2007 wrote:
Thu Feb 11, 2021 3:39 am


See the OP, Now the goal is to get 40 people.
My goal isn't to finish the project by March, it's to get the people to be part of the project by then. I'm hoping that the entire project will be finished by May or June 2021.
Projects rarely get 2-3 people here working on them. Colabs are few and far between. You may need to do the bulk of the work but don't get discouraged.
This. You may get some help from time to time, with graphics or a bit of code, but don't expect that help to always be available. The smarter thing is to be reliant upon yourself, set your goals with the assumption you'll mostly be on your own, and then take help when and where it is offered.

If OTOH you find 40 people who will regularly collaborate, please let me know cuz I'd like to know your secret!!

AliForLyfe
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Re: Recreating Super Mario 3D World in SMBX

Postby AliForLyfe » Tue Feb 16, 2021 6:35 pm

BroccoliRampage wrote:
Tue Feb 16, 2021 6:10 pm
Teemster2 wrote:
Mon Feb 15, 2021 5:28 pm
AliForLyfe wrote:
Thu Feb 11, 2021 11:15 am


My goal isn't to finish the project by March, it's to get the people to be part of the project by then. I'm hoping that the entire project will be finished by May or June 2021.
Projects rarely get 2-3 people here working on them. Colabs are few and far between. You may need to do the bulk of the work but don't get discouraged.
This. You may get some help from time to time, with graphics or a bit of code, but don't expect that help to always be available. The smarter thing is to be reliant upon yourself, set your goals with the assumption you'll mostly be on your own, and then take help when and where it is offered.

If OTOH you find 40 people who will regularly collaborate, please let me know cuz I'd like to know your secret!!
I agree. If I don't find 40 people to collab, I'm gonna do all of the levels by myself and I might get a few people to make the graphics.

TheGameyFireBro105
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Re: Recreating Super Mario 3D World in SMBX

Postby TheGameyFireBro105 » Wed Feb 17, 2021 7:41 am

He already has some people. I'm one of those users.

AliForLyfe
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Re: Recreating Super Mario 3D World in SMBX

Postby AliForLyfe » Fri Feb 19, 2021 5:03 pm

TheGameyFireBro105 wrote:
Wed Feb 17, 2021 7:41 am
He already has some people. I'm one of those users.
So far there are three people that signed the form.

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Re: Recreating Super Mario 3D World in SMBX

Postby TheGameyFireBro105 » Sun Feb 21, 2021 2:17 pm

OK, so I'm having trouble on deciding on whether or not to use a stationary see-saw or a line-guided see-saw for Spike's Lost City for the swaying platforms.

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Re: Recreating Super Mario 3D World in SMBX

Postby AliForLyfe » Sat Nov 27, 2021 8:16 pm

TheGameyFireBro105 wrote:
Sun Feb 21, 2021 2:17 pm
OK, so I'm having trouble on deciding on whether or not to use a stationary see-saw or a line-guided see-saw for Spike's Lost City for the swaying platforms.
I recommend using a line-guided seesaw, since it seems more fit for the level.

Sorry I have been gone for a while, I had to focus on school and a lot of other things.


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