Any way to update a global save variable when beating level?
Posted: Mon Feb 08, 2021 8:56 pm
by dragon3025
I noticed that my "globalSave" variables were being updated even my player dies or I exit through the menu. So I switched to transferring the global save variable into a local to make updates to the local, then transferring the updates back into global in "onExitLevel()", but I realized that "onExitLevel()" will also trigger when you exit from death or the menu.
Is there a way to only update a globalSave variable when the player enters a goal or goes off screen?
Re: Any way to update a global save variable when beating level?
Posted: Tue Feb 09, 2021 3:49 am
by Emral
as of Beta 4 Patch 3 hotfix, the onExitLevel event gets a level win type parameter passed, which you can then use to determine what to put into your SaveData.
https://docs.codehaus.moe/#/constants/l ... l-win-type
Re: Any way to update a global save variable when beating level?
Posted: Tue Feb 09, 2021 3:13 pm
by dragon3025
Is that Handbook more up to date than this one?:
https://docs.google.com/document/d/1uOd ... vPFaA/edit
How do I access that variable? I can see that I need
Code: Select all
function onExitLevel()
if ??? == LEVEL_WIN_TYPE_OFFSCREEN then
globalSave.variable = variable
end
end
,but what do I replace ??? with?
Re: Any way to update a global save variable when beating level?
Posted: Tue Feb 09, 2021 3:22 pm
by Emral
Not documented yet cause whoever added it didn't document it...
function onExitLevel(winType)
Then you can use the winType variable.
Re: Any way to update a global save variable when beating level?
Posted: Tue Feb 09, 2021 3:28 pm
by dragon3025
Enjl wrote: ↑Tue Feb 09, 2021 3:22 pm
Not documented yet cause whoever added it didn't document it...
function onExitLevel(winType)
Then you can use the winType variable.
Thank you, it's working perfectly.