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Mario the Shine Hero (Level designers, I need!)

Posted: Tue May 20, 2014 8:47 pm
by MrPunchia
And now, I present my first project! Mario the Shine Hero. This is a hub episode with 135 Shine Sprites.

After the events of SMB3, General Guy, building a special robot clone of himself in the basement of Koopa's Castle, finds Bowser after a loud thump, and then discovers the Grande Shine when falling through an unsuspected trap door (which leads to the Titular Temple of the Underground) when taking Koopa to get posessed by a soul in a jar at his small lab in the castle. He decides to use Bowser as a sacrifice to the Grande Shine to destroy it to destroy the world. Only Mario, Luigi, SpongeBob, General Guy, and his empire are left, when they discover a teleporter that takes them to the Shine dimension, which houses all the Shine Sprites from the Grande Shine, after unlocking the door to the teleporter with all the keys from the question mark orbs from the mini-bosses in SMB3, and they embark on a journey in the kingdoms of this new dimension. General Guy sends his empire into the Shine Dimension in the hopes of keeping the world in chaos.

The playables are
-Mario
-Luigi
-Spongebob (replacing Link)

Various features are:
-a basement full of item vaults; they require Shine Sprites
-a Master world for masters, of course
-9 worlds excluding the Master World

Worlds:
1: Grass
2: Water
3: Desert
4: Cave
5: Sky
6: Jungle
7: City
8: Ice
9: Volcano
10: Master

Screenie/Video Teasers___________________________________________________________________________________________________________
Screenies:
5/20/2014
Spoiler: show
Image
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Something Important:
In case you didn't know, I can't handle this episode on my own. I need level designers.

Level designer application:
Spoiler: show
1: The levels must be one of the world themes, and the difficulty should be on-par with its arrangements.
2: There are 7 levels per world. There are 2 shine sprites per level (except for the Master world, which has 9 levels, with 1 sprite per level). Remember that.
3: For specific levels, Spongebob will be used. For the rest of the levels, the Mario Bros. are exclusively used.
4: The level must be complete and completable.
5: The level must be, at a level design and graphical point of view, appealing.

Re: Mario the Shine Hero (Level designers, I need!)

Posted: Wed May 21, 2014 11:26 am
by HeroLinik
Are you nicking those pictures off Super Mario Star Expedition?

Some of the pictures in the screenshot aren't aligned properly in relation to the others, in particular the one with the Para-Beetle.

Re: Mario the Shine Hero (Level designers, I need!)

Posted: Wed May 21, 2014 3:08 pm
by Murphmario
Looks good. But why Spongebob?

Re: Mario the Shine Hero (Level designers, I need!)

Posted: Wed May 21, 2014 4:36 pm
by FanofSMBX
Could I please suggest the shines being lessened? I suggest one per level, and have 5 levels a world.
Also I think it's creative that Spongebob is a playable.

Re: Mario the Shine Hero (Level designers, I need!)

Posted: Wed May 21, 2014 5:10 pm
by Tango
LOL. I never think that SpongeBob appears in a SMBX Episode.

Well, i don't need talk not more that good luck with your project.

Re: Mario the Shine Hero (Level designers, I need!)

Posted: Wed May 21, 2014 5:41 pm
by MrPunchia
castlewars wrote:Some of the pictures in the screenshot aren't aligned properly in relation to the others, in particular the one with the Para-Beetle.
Fixed.
Spoiler: show
Image
FanofSMBX wrote:Could I please suggest the shines being lessened?
Let's see... Super Mario Star Expedition had 180 stars, for example.