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Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Sun Jan 10, 2021 1:36 pm
by koopsultrakoops500
The Story
Bowser, Bowser Jr, Kamek, the Koopalings, and the other Bosses are causing more chaos in a new world called Haylon Island.
He and the rest of his minions have stolen 9 of the Talisman Gems, the Shine, The Millennium Star, Rosalina's Magic Wand and the 6 Element Orbs.
It's up to Mario and his friends to travel to the new world, restore it back, and save Haylon Island. The journey of stopping Bowser and his goons is full of dangers, such as fortresses and their bosses.
The entire Episode is long, you will need to find all 1000 stars to finish the game. Plus the game only has SNES Music!
Worlds and Bosses:
W1 - The Mushroom Kingdom (Bowser)
W2 - The Golden Mushroom Desert (Iggy Koopa)
W3 - Mario Land Amusement Park (Wart)
W4 - Broccoli Vine Forest (Lemmy Koopa)
W5 - Krimson Magma Stone Candy Mines (Roy Koopa)
W6 - Ghost Town Gulch (Kamek Koopa)
W7 - The Grand Toadlantic Bay Ocean (Larry Koopa)
W8 - Jumbo Gumbo Jungle (Army Hammer Bro)
W9 - Snow Cone Glacier (Wendy O. Koopa)
W10 - Cookie Cliffside Mountain (Morton Koopa Jr.)
W11 - Marshmallow Meringue Clouds (Ludwig von Koopa)
W12 - Koopa Kingdom (Dry Bowser/Bowser Jr.)
WA - Mario's Mushroom City (Robo Birdo)
WB - Leaf Canyon (King Boo)
WC - Toadlantis Ocean Beach (Barba)
WD - Dimension M&L (Dark Link/Waid)
Rosalina's Star Palace - Sakura World (Ganondorf)
Star World - Star Road (Metal Bowser)
Special World - Star Space Galaxy (Weegie/Smithy)
World Bowser - Bowser's Castle (Super Bowser)
E Reader - World Lost Level Island (Nightmare N.M.E.)
Castle/Tower/Stronghold - Castle/Tower of Hearle/Stronghold Star (???)
Download Link Here
https://www.mediafire.com/file/r7twhsh0 ... X.zip/file
Screenshots
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Sun Jan 10, 2021 5:48 pm
by FireyPaperMario
WHAT???? You'll need to collect exactly
ONE THOUSAND Stars to finish up this
SMBX episode completion?!? That must've took about a few years to finish up.

Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Sun Jan 10, 2021 7:33 pm
by Marioman2007
1000 stars is too much. I knew about this episode from the past year and wanted to play it but couldn't find it.
also, I found it from here :
https://supermariobrothersx.fandom.com/ ... lon_Island
according to the fandom it will have 26 worlds, 976 levels and 1000 stars.
Also the size is over 9 GB.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Sun Jan 10, 2021 11:23 pm
by Josh starr 891
What super Mario bros version is this for??
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Sun Jan 10, 2021 11:57 pm
by koopsultrakoops500
Josh starr 891 wrote: ↑Sun Jan 10, 2021 11:23 pm
What super Mario bros version is this for??
Me!
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 2:00 am
by Marioman2007
what do you mean by "me" ?
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 4:34 am
by Suckerman7 GM
Dude! A SMBX episode that is nearly 10 GB of size? This is literally a lifetime of your SMBX work then. I don't know how long it took, but I hope it's worth playing!
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 5:00 am
by koob_koob
marioman2007 wrote: ↑Mon Jan 11, 2021 2:00 am
what do you mean by "me" ?
is it 1.3? 2.0? 1.4.4?
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 7:06 am
by Sonya Sanchez
I would say X2 because one screen has a cobrat but that could also be a reskin of another npc.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 7:32 am
by Luna
Please don't use extended music for your episode. It raises the file size into eternity.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 7:38 am
by ElectriKong
It's actually a custom install of SMBX 1.3 (maybe 1.3.0.2 because it has LunaLua), with some custom GFX and maybe music/sounds in the relevant folders, although I am pretty sure it could have been done using the default SMBX2 install. It also contains some unnecessary stuff (Audacity? Really?). This and the half hour long music files massively inflate the size of the episode.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 8:13 am
by Darkonius Mavakar
did you get permission to.. uh... """borrow""" the final boss from Super Talking Time Bros 2?
https://postimg.cc/D4n6NbG4
cos you can't just use this lol
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 8:29 am
by Saltlord
I encountered a problem. The secret exit in World 1 that takes the player to World A does not work correctly, because the player spawns in one of the city's buildings, unable to move.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 8:35 am
by koopsultrakoops500
marioman2007 wrote: ↑Mon Jan 11, 2021 2:00 am
what do you mean by "me" ?
Sorry, I mean everyone!
Added in 57 seconds:
koob_koob wrote: ↑Mon Jan 11, 2021 5:00 am
marioman2007 wrote: ↑Mon Jan 11, 2021 2:00 am
what do you mean by "me" ?
is it 1.3? 2.0? 1.4.4?
It's 1.3, so find someone to turn it into a 1.4 if you can?!
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 8:47 am
by Luna
koopsultrakoops500 wrote: ↑Mon Jan 11, 2021 8:36 am
marioman2007 wrote: ↑Mon Jan 11, 2021 2:00 am
what do you mean by "me" ?
Sorry, I mean everyone!
Added in 57 seconds:
koob_koob wrote: ↑Mon Jan 11, 2021 5:00 am
marioman2007 wrote: ↑Mon Jan 11, 2021 2:00 am
what do you mean by "me" ?
is it 1.3? 2.0? 1.4.4?
It's 1.3, so find someone to turn it into a 1.4 if you can?!
I'd like to create a repack of the episode that is a bit smaller (shortened music tracks etc.). Am I allowed to do so?
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 8:47 am
by koopsultrakoops500
marioman2007 wrote: ↑Sun Jan 10, 2021 7:33 pm
1000 stars is too much. I knew about this episode from the past year and wanted to play it but couldn't find it.
also, I found it from here :
https://supermariobrothersx.fandom.com/ ... lon_Island
according to the fandom it will have 26 worlds, 976 levels and 1000 stars.
Also the size is over 9 GB.
I see you still have your SMBX account?!
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 9:22 am
by Sonya Sanchez
The only thing changed here smh is the tileset which doesn’t even fit for this fight.
Now this actually makes me wonder if there’s more borrowed stuff.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 10:19 am
by koopsultrakoops500
DerEric wrote: ↑Mon Jan 11, 2021 7:32 am
Please don't use extended music for your episode. It raises the file size into eternity.
It works better for my game like any SMB game!
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 10:35 am
by ElectriKong
koopsultrakoops500 wrote: ↑Mon Jan 11, 2021 10:19 am
DerEric wrote: ↑Mon Jan 11, 2021 7:32 am
Please don't use extended music for your episode. It raises the file size into eternity.
It works better for my game like any SMB game!
I am failing to see how music that makes the file size prohibitively large works better than music that doesn't.
Re: Super Mario All-Stars X Super Mario Bros. 4 Trouble At Haylon Island
Posted: Mon Jan 11, 2021 10:37 am
by Suckerman7 GM
Electriking wrote: ↑Mon Jan 11, 2021 10:35 am
koopsultrakoops500 wrote: ↑Mon Jan 11, 2021 10:19 am
DerEric wrote: ↑Mon Jan 11, 2021 7:32 am
Please don't use extended music for your episode. It raises the file size into eternity.
It works better for my game like any SMB game!
I am failing to see how music that makes the file size prohibitively large works better than music that doesn't.
Yeah, I don't get it either. Like, if you don't want the music to end, you can just cut the normal music to a point where it can loop perfectly. PGE has a music tool which can fix music.