SMBX: Secret of the Dry Guys (SDG)

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as303298
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SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Tue May 20, 2014 1:14 pm

Topic Exposition:
Spoiler: show
So I am sure quite a few of you still remember my last "Episode", SDG, but I come bearing GREAT NEWS! -Prof. Farnsworth.- I am bringing this project back from the dead and hopefully making it into a respectable episode with quality on-par with this community's expectations.
So welcome all to SMBX: Secret of the Dry Guys. An episode located deep within a select few amount of islands, some long since forgotten and some frozen to all hell. Nearly one day passes before Princess gets kidnapped again. Perhaps Bowser followed her once again, or maybe the Mushroom Kingdom's past is coming back for their' end of the deal. With the Dry Guy army running loose all over the 7 islands, who knows where they are keeping Peach or where their King is or where he arose from.

Traverse the plains, comb the deserts, swim 300 chunks, even ride along on top of liquid poison; let's just hope the princess is safe!
Who knows, we might even get a history lesson on why this terrible fate even came to be in the first place.

Team:
Level Designers:
Spoiler: show
  • TAK_Wraith
    Valtteri
    bosseditor
    Speedy (Quit)
    Red_Yoshi (Quit)
    Superior Star
    Reign
    Dark Onion
Graphical Providers:
Spoiler: show
  • Valtteri
    Red_Yoshi
    RY's Graphics Pack
    Reghrhre's graphics pack
    Dark Onion
Beta Testers:
Spoiler: show
  • TAK_Wraith
    Valtteri
I am looking for top-grade designers to assist me in re-developing the levels. So comment below if you want to fulfill the role. All the levels and concepts are technically complete, even down to music choice and tilesets, however the actual quality of each individual level is terrible. This is why I call upon designers to assist me in reviving this project and helping me make it into something great.

______________________________________
+Progress+

Demo 9.0 (12/29/14)
Worlds: 8
Levels: 57

World 1: Mush Mush Island
  • 81% Done
World 2: Whirled Whirled West
  • 83% Done
World 3: Shell Shore
  • 57% Done
World 4: Forgotten Swamplands
  • 100% Done
World 5: Decessus Ice
  • 11% Done
World 6: Nimbus Mountains
  • 100% Done
World 7: Mera Mera Island
  • 57% done
World 8: -This is a secret-
  • 0% Done
____________________________________________________________________
Screenshot Teasers:

World Map:
Spoiler: show
Image
Levels:
Spoiler: show
Image
Image
Image
Last edited by as303298 on Wed Sep 23, 2015 5:14 am, edited 10 times in total.

FanofSMBX
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby FanofSMBX » Tue May 20, 2014 1:29 pm

Forgive me for asking, but are the "Dry" enemies going to be more original this time than "Mushroom World enemies with nofireball=1"? The effect was mostly cosmetic in the original.
Also how about this topic, this will help make the episode not as big - put the levels with MK enemies in one folder and the ones with Dry Guy enemies in another:
http://www.smbxgame.com/forums/v ... =35&t=2579

Darkonius Mavakar
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Darkonius Mavakar » Tue May 20, 2014 2:12 pm

Glad to see this back!
that worldmap is valtteri witchcraft

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby SMBXxer » Tue May 20, 2014 2:37 pm

T-That world map. HOW DID YOU MAKE SUCH A GREAT WORLD MAP!??!?

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Namyrr » Tue May 20, 2014 2:40 pm

Whoa, whoa, whoa; I thought this was a completed episode from like a year or two back?

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Quill » Tue May 20, 2014 4:54 pm

Always here if you want a ghost house level ;)

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby CreatorForce » Tue May 20, 2014 7:49 pm

I have another one like this.

as303298
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Tue May 20, 2014 8:09 pm

Quill wrote:Always here if you want a ghost house level ;)
Ironically, I could use one more!

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Sat May 24, 2014 12:55 am

as303298 wrote:
Quill wrote:Always here if you want a ghost house level ;)
Ironically, I could use one more!
Can I beta test this! I also want to know what happened to World three in the original, I played it and made it to the Castle! The Cave or underground section!

So, may I beta test this project of yours?

as303298
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Sat May 24, 2014 8:03 am

By all means sure. As for W3, that world was removed permanently. I still have some of the levels that used to be a part of it, but they aren't worth my time to fix up.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Sat May 24, 2014 1:39 pm

as303298 wrote:By all means sure. As for W3, that world was removed permanently. I still have some of the levels that used to be a part of it, but they aren't worth my time to fix up.
Thank you, and why was World three removed? ...If I still have that version of the episode, can I youtube it?

Anyway, Thank you again!
Last edited by bossedit8 on Thu Nov 20, 2014 3:23 am, edited 1 time in total.
Reason: Removed Signature

as303298
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Sat May 24, 2014 9:39 pm

MECHDRAGON777 wrote:
as303298 wrote:By all means sure. As for W3, that world was removed permanently. I still have some of the levels that used to be a part of it, but they aren't worth my time to fix up.
Thank you, and why was World three removed? ...If I still have that version of the episode, can I youtube it?

Anyway, Thank you again!
No you can't. If I wanted people to see those levels then I wouldn't have removed them in the first place!

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby FanofSMBX » Sat May 24, 2014 9:43 pm

FanofSMBX wrote:Forgive me for asking, but are the "Dry" enemies going to be more original this time than "Mushroom World enemies with nofireball=1"? The effect was mostly cosmetic in the original.
Also how about this topic, this will help make the episode not as big - put the levels with MK enemies in one folder and the ones with Dry Guy enemies in another:
http://www.smbxgame.com/forums/v ... =35&t=2579
?

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Sat May 24, 2014 10:44 pm

as303298 wrote:
MECHDRAGON777 wrote:
as303298 wrote:By all means sure. As for W3, that world was removed permanently. I still have some of the levels that used to be a part of it, but they aren't worth my time to fix up.
Thank you, and why was World three removed? ...If I still have that version of the episode, can I youtube it?

Anyway, Thank you again!
No you can't. If I wanted people to see those levels then I wouldn't have removed them in the first place!
Well, that is a little sad for me! So If I have that version? I have to cut those levels out?

as303298
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Sun May 25, 2014 2:15 pm

FanofSMBX wrote:
FanofSMBX wrote:Forgive me for asking, but are the "Dry" enemies going to be more original this time than "Mushroom World enemies with nofireball=1"? The effect was mostly cosmetic in the original.
Also how about this topic, this will help make the episode not as big - put the levels with MK enemies in one folder and the ones with Dry Guy enemies in another:
http://www.smbxgame.com/forums/v ... =35&t=2579
?
Ok seriously kid?! One post about this, then a PM, then you bump a post again on a subject I have no interest in talking about. Let it go, you'll see new stuff when I feel like discussing it, don't pester me!

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby HeroLinik » Sun May 25, 2014 3:12 pm

as303298 wrote:Ok seriously kid?! One post about this, then a PM, then you bump a post again on a subject I have no interest in talking about. Let it go, you'll see new stuff when I feel like discussing it, don't pester me!
Jeez, just calm down. No need to get so worked up about it. And congratulations for the Frozen reference.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MrPunchia » Sun May 25, 2014 3:47 pm

as303298 wrote:
FanofSMBX wrote:
FanofSMBX wrote:Forgive me for asking, but are the "Dry" enemies going to be more original this time than "Mushroom World enemies with nofireball=1"? The effect was mostly cosmetic in the original.
Also how about this topic, this will help make the episode not as big - put the levels with MK enemies in one folder and the ones with Dry Guy enemies in another:
http://www.smbxgame.com/forums/v ... =35&t=2579
?
Ok seriously kid?! One post about this, then a PM, then you bump a post again on a subject I have no interest in talking about. Let it go, you'll see new stuff when I feel like discussing it, don't pester me!
Nice Frozen reference, intentional or not.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Sun May 25, 2014 4:54 pm

Sorry for bothering you about World three, I was just curious! Anyway, how is the progress of the first beta?

as303298
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Mon May 26, 2014 8:08 am

Well in my attempt to upgrade some parts in my CPU, I sorta screwed something up in the wiring. So until I get my CPU back up and running, progress will be halted. By the way, I have yet to see Frozen. And one another side note, everybody here knows how much I hate to be pestered about something, no matter how minor.\

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby FutureNyanCat » Mon May 26, 2014 10:19 am

as303298 wrote: Ok seriously kid?! One post about this, then a PM, then you bump a post again on a subject I have no interest in talking about. Let it go, you'll see new stuff when I feel like discussing it, don't pester me!
A new Frozen reference has appeared, DUN DUN DUN DUNNN...

On Topic:
I haven't seen the episode, but it looks interesting. Is it sinister at the later worlds?


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