Postby Joswano » Thu Jan 07, 2021 9:41 am
In SMBX2, the one I'm using, water appears as a background object, which means its layer is over the background and under npcs and tiles. But I've seen some levels and screenshots with transparent water. How the heck do I do that? Is there some sort of special thing in the properties for the water background category? This would really help with the design of my levels!