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[Request] Xan Bie Boss

Posted: Wed Jan 06, 2021 6:44 pm
by DrMekar
So, I'm not sure if this will be noticed, though it's worth a try.

I'd like to have a SMBX2 Boss NPC behaving like Xan Bie, as seen
in this Video:

In Case Link Broke (Boss seen 4:19-5:32):
Spoiler: show
The Boss is suppose to behave like shown in the video with the only exception being that
it gets hit immidently after jumping on it in it's weak phase. Also there is no need for a
Lifebar.

I just need the Boss Programming and will use a own Sprite for it, which I will do in the way
the Coder wants/needs it.

Re: [Request] Xan Bie Boss

Posted: Sun Sep 26, 2021 1:24 pm
by TheGameyFireBro105
Maybe the reason nobody's taken this up is that you're requesting something that isn't mainstream?

Re: [Request] Xan Bie Boss

Posted: Sun Sep 26, 2021 1:44 pm
by DrMekar
TheGameyFireBro105 wrote:
Sun Sep 26, 2021 1:24 pm
Maybe the reason nobody's taken this up is that you're requesting something that isn't mainstream?
Possibly, so Requets, especially non GFX Requests, seem to be rarely noticed on the Forums anyway. Fortunatly someone is doing this Boss for me now. (I'm not gonna say who it is btw, since I don't know if the person would want that.)

Re: [Request] Xan Bie Boss

Posted: Sun Sep 26, 2021 2:49 pm
by TheGameyFireBro105
Seeing as how you compared my numerous requests in the past to this one, practically (at the time) stating that my requests were just as impossible as this one, the fact that your's is finally being fulfilled gives me hope that mine may as well.

Re: [Request] Xan Bie Boss

Posted: Sun Sep 26, 2021 4:15 pm
by DrMekar
TheGameyFireBro105 wrote:
Sun Sep 26, 2021 2:49 pm
Seeing as how you compared my numerous requests in the past to this one, practically (at the time) stating that my requests were just as impossible as this one, the fact that your's is finally being fulfilled gives me hope that mine may as well.
Not that I want to lower your Hope, but you posted quite alot of Requests. Maybe it'd help to sat your tone one or two at the Time.