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Night Grass - TILESET
Posted: Sun Jan 03, 2021 7:30 am
by KKaruch
23.03.21 The fixed and edited version in my gfx pack:
viewtopic.php?f=31&t=26899&p=384472#p384472
I will be glad for you to credit me if you end up using it.
Thank you
Don't forget to give me feedback
https://www.mediafire.com/file/n6fwguh3 ... t.rar/file
Re: Night Grass - TILESET
Posted: Fri Jan 08, 2021 12:07 pm
by 8lue Storm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
Re: Night Grass - TILESET
Posted: Sat Jan 09, 2021 2:11 am
by Marioman2007
8lue Storm wrote: ↑Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
You mean 2 pixels ?
smbx uses 2x2 pixels
Re: Night Grass - TILESET
Posted: Sat Jan 09, 2021 4:26 am
by Enjl
marioman2007 wrote: ↑Sat Jan 09, 2021 2:11 am
8lue Storm wrote: ↑Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
You mean 2 pixels ?
smbx uses 2x2 pixels
Spriters usually sprite at native resolution and then resize at the end. The outline of the main tileset is double thickness, so 2 pixels at native resolution, 4 pixels at double resolution. It should be 1 pixel thick at native resolution.
Re: Night Grass - TILESET
Posted: Sat Jan 09, 2021 5:00 pm
by KKaruch
8lue Storm wrote: ↑Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
I Know, I was wondering how much attention will people give it, anyway I will fix it and the other problems soon.
Thank you for your feedback
Added in 4 minutes 39 seconds:
Enjl wrote: ↑Sat Jan 09, 2021 4:26 am
marioman2007 wrote: ↑Sat Jan 09, 2021 2:11 am
8lue Storm wrote: ↑Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
You mean 2 pixels ?
smbx uses 2x2 pixels
Spriters usually sprite at native resolution and then resize at the end. The outline of the main tileset is double thickness, so 2 pixels at native resolution, 4 pixels at double resolution. It should be 1 pixel thick at native resolution.
What do you mean by Spriters?
Re: Night Grass - TILESET
Posted: Sat Jan 09, 2021 5:32 pm
by electro-kun
KKaruch wrote: ↑Sat Jan 09, 2021 5:04 pm
What do you mean by Spriters?
"Spriters" is the codename for people who creates sprites (or graphics if you prefer).
Re: Night Grass - TILESET
Posted: Sun Jan 10, 2021 11:53 am
by KKaruch
WellyGames14 wrote: ↑Sat Jan 09, 2021 5:32 pm
KKaruch wrote: ↑Sat Jan 09, 2021 5:04 pm
What do you mean by Spriters?
"Spriters" is the codename for people who creates sprites (or graphics if you prefer).
ho ok
Re: Night Grass - TILESET
Posted: Tue Jan 26, 2021 9:16 am
by GaloombaCat
i like this one its cool

Re: Night Grass - TILESET
Posted: Tue Jan 26, 2021 1:48 pm
by KKaruch
GaloombaCat wrote: ↑Tue Jan 26, 2021 9:16 am
i like this one its cool
Thanks

Re: Night Grass - TILESET
Posted: Tue Feb 02, 2021 3:11 am
by 3UP_Moon
8lue Storm wrote: ↑Fri Jan 08, 2021 12:07 pm
I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
I agree, otherwise a great aesthetic for a tile-set and I can imagine some great levels made with this tileset