Page 1 of 1

[NPC Pack] Magikoopa Sorcerer

Posted: Tue Dec 29, 2020 3:15 am
by Emral
https://drive.google.com/file/d/1-eBFGj ... sp=sharing

Image

From Subzero Heroes.
This NPC prevents damage taken from all non-Magikoopa Sorcerer NPCs on the same layer as itself. In order to damage those NPCs, all Magikoopa Sorcerers on that layer have to be defeated.

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Tue Dec 29, 2020 3:52 pm
by DrMekar
They're great, so it is intential that they don't save a Parakoopa from losing it's Wings?

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Tue Jan 05, 2021 11:26 am
by TheTrueMarioMaster
These are like the Hoodoo Sorcerers from Rayman 3.

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Tue Jan 05, 2021 8:45 pm
by Minky Momo
How interesting

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Wed Jul 28, 2021 5:31 am
by dragonfan96
Hello, I'd like to pass on a bug with a lua of yours. I am currently using this lua for a boss idea and came acrossed a bug where
if a enemy with a shield is below a breakable block such as a ? block or brick block. it results in an immediate crash.
Example :
Image

Crash Report:
== Crash Summary ==
LunaLua Version: LUNALUA f2e4725
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)

== Stack Trace ==
0: 72C88546 (MSVBVM60): _vbaStrI4
1: 009E2EB6 (smbx): updateBlock
2: 0019F820 ((module-name not available)): (function-name not available)
3: 0019F81C ((module-name not available)): (function-name not available)
4: 008CA398 (smbx): levelLoop
5: 72C59978 (MSVBVM60): rtcDoEvents

== Reporting ==
If you like to help us finding the error then please post this log at:

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Wed Jul 28, 2021 1:38 pm
by Emral
dragonfan96 wrote:
Wed Jul 28, 2021 5:31 am
Hello, I'd like to pass on a bug with a lua of yours. I am currently using this lua for a boss idea and came acrossed a bug where
if a enemy with a shield is below a breakable block such as a ? block or brick block. it results in an immediate crash.
Is that a 1.3 NPC? This bug is something I originally encountered with fighterflies, but not with fighterflies in the custom range. Use the new hammer bros, they're better anyway.

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Wed Jul 28, 2021 7:25 pm
by dragonfan96
Enjl wrote:
Wed Jul 28, 2021 1:38 pm
dragonfan96 wrote:
Wed Jul 28, 2021 5:31 am
Hello, I'd like to pass on a bug with a lua of yours. I am currently using this lua for a boss idea and came acrossed a bug where
if a enemy with a shield is below a breakable block such as a ? block or brick block. it results in an immediate crash.
Is that a 1.3 NPC? This bug is something I originally encountered with fighterflies, but not with fighterflies in the custom range. Use the new hammer bros, they're better anyway.
That is the new hammer brother, its the SMB3 Hammer Brother using a custom graphic from MFGG GFX pack
Image

I use to use the SMB1 Hammer Bro, but now I've been using SMB3's variant instead

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Thu Jul 29, 2021 2:55 am
by Emral
In that case you must avoid the error through level design. I spent a couple days trying to debug the fighterfly bump instance with no good result other than avoiding the code that triggers the error. I suspect this one to be similarly obnoxious.

Re: [NPC Pack] Magikoopa Sorcerer

Posted: Wed Dec 15, 2021 12:46 pm
by newgamer762
Hello,I want to make the magikoopa protect others only when he's onscreen.What should I do with the code?